xenakios
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43be82edc8
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Plugin initialization bug existed also on Windows, fixed for now...Make the GUI poll for some state changes from the AudioProcessor, instead of the processor calling the GUI. When using memory buffer in input source, copy all channels to xfade buffer. Some other tweaks.
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2017-11-16 16:58:04 +02:00 |
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xenakios
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84e564b393
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Still trying...
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2017-11-16 02:48:24 +02:00 |
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xenakios
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adc6505424
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Still trying to understand the MacOs no sound issue, but no luck...Sigh.
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2017-11-16 02:33:00 +02:00 |
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xenakios
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3fd0b4ea09
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Trying to get the Mac build working, but no luck...
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2017-11-16 01:42:51 +02:00 |
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xenakios
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3c79a097c5
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blah
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2017-11-16 00:53:44 +02:00 |
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xenakios
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d32d855e64
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macOs build fixes. Plugin itself doesn't work properly...
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2017-11-16 00:37:24 +02:00 |
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xenakios
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6487880fb3
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Process main volume. Allow importing audio files directly. Tweaks etc
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2017-11-14 18:14:14 +02:00 |
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xenakios
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7dcbaedb8f
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Yeah, right...Projucer doesn't want to keep the link time optimization disabled.
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2017-11-14 04:06:54 +02:00 |
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xenakios
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836dad1e7d
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Try handling multichannel stuff. Not going too well, looks like the plugin will need to get a setting to set the actual number of output channels that will be processed...
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2017-11-14 03:13:32 +02:00 |
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xenakios
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1590110a24
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Some improvements. To keep things saner use the single stretch source for now.
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2017-11-14 01:50:44 +02:00 |
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xenakios
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793279a20a
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Crashing was probably because of wrongly placed prepareToPlay call
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2017-11-13 19:41:47 +02:00 |
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xenakios
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d97975f27a
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OK, it plays some crappy audio but crashes on quit and all that kind of great stuff
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2017-11-13 18:15:07 +02:00 |
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xenakios
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d7ca59b90a
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Initial git commit
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2017-11-13 17:06:08 +02:00 |
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