Commit Graph

17 Commits

Author SHA1 Message Date
xenakios
6c589705b6 argh 2017-12-04 02:38:22 +02:00
xenakios
c43de8120c Attempt to do a crossfade when changing FFT size, using the same stretchsource instance. It's tricky and not really working yet like this. 2017-11-22 00:18:50 +02:00
xenakios
8890faea01 MacOs build bullshit. Well, the plugin was confirmed to run in GarageBand at least... 2017-11-21 04:36:13 +02:00
xenakios
5b54b15ba6 Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
xenakios
43be82edc8 Plugin initialization bug existed also on Windows, fixed for now...Make the GUI poll for some state changes from the AudioProcessor, instead of the processor calling the GUI. When using memory buffer in input source, copy all channels to xfade buffer. Some other tweaks. 2017-11-16 16:58:04 +02:00
xenakios
84e564b393 Still trying... 2017-11-16 02:48:24 +02:00
xenakios
adc6505424 Still trying to understand the MacOs no sound issue, but no luck...Sigh. 2017-11-16 02:33:00 +02:00
xenakios
3fd0b4ea09 Trying to get the Mac build working, but no luck... 2017-11-16 01:42:51 +02:00
xenakios
3c79a097c5 blah 2017-11-16 00:53:44 +02:00
xenakios
d32d855e64 macOs build fixes. Plugin itself doesn't work properly... 2017-11-16 00:37:24 +02:00
xenakios
6487880fb3 Process main volume. Allow importing audio files directly. Tweaks etc 2017-11-14 18:14:14 +02:00
xenakios
7dcbaedb8f Yeah, right...Projucer doesn't want to keep the link time optimization disabled. 2017-11-14 04:06:54 +02:00
xenakios
836dad1e7d Try handling multichannel stuff. Not going too well, looks like the plugin will need to get a setting to set the actual number of output channels that will be processed... 2017-11-14 03:13:32 +02:00
xenakios
1590110a24 Some improvements. To keep things saner use the single stretch source for now. 2017-11-14 01:50:44 +02:00
xenakios
793279a20a Crashing was probably because of wrongly placed prepareToPlay call 2017-11-13 19:41:47 +02:00
xenakios
d97975f27a OK, it plays some crappy audio but crashes on quit and all that kind of great stuff 2017-11-13 18:15:07 +02:00
xenakios
d7ca59b90a Initial git commit 2017-11-13 17:06:08 +02:00