/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ #ifdef JUCE_BOX2D_H_INCLUDED /* When you add this cpp file to your project, you mustn't include it in a file where you've already included any other headers - just put it inside a file on its own, possibly with your config flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix header files that the compiler may be using. */ #error "Incorrect use of JUCE cpp file" #endif #include "juce_box2d.h" JUCE_BEGIN_IGNORE_WARNINGS_MSVC (6011) JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE ("-Wconversion", "-Wsign-conversion", "-Wfloat-conversion", "-Wcast-align", "-Wswitch-enum", "-Wswitch-default", "-Wunused-but-set-variable", "-Wzero-as-null-pointer-constant") #include using int8 = juce::int8; using int16 = juce::int16; using int32 = juce::int32; using uint8 = juce::uint8; using uint16 = juce::uint16; using uint32 = juce::uint32; #include "box2d/Collision/b2BroadPhase.cpp" #include "box2d/Collision/b2CollideCircle.cpp" #include "box2d/Collision/b2CollideEdge.cpp" #include "box2d/Collision/b2CollidePolygon.cpp" #include "box2d/Collision/b2Collision.cpp" #include "box2d/Collision/b2Distance.cpp" #include "box2d/Collision/b2DynamicTree.cpp" #include "box2d/Collision/b2TimeOfImpact.cpp" #include "box2d/Collision/Shapes/b2ChainShape.cpp" #include "box2d/Collision/Shapes/b2CircleShape.cpp" #include "box2d/Collision/Shapes/b2EdgeShape.cpp" #include "box2d/Collision/Shapes/b2PolygonShape.cpp" #include "box2d/Common/b2BlockAllocator.cpp" #include "box2d/Common/b2Draw.cpp" #include "box2d/Common/b2Math.cpp" #include "box2d/Common/b2Settings.cpp" #include "box2d/Common/b2StackAllocator.cpp" #include "box2d/Common/b2Timer.cpp" #include "box2d/Dynamics/b2Body.cpp" #include "box2d/Dynamics/b2ContactManager.cpp" #include "box2d/Dynamics/b2Fixture.cpp" #include "box2d/Dynamics/b2Island.cpp" #include "box2d/Dynamics/b2World.cpp" #include "box2d/Dynamics/b2WorldCallbacks.cpp" #include "box2d/Dynamics/Contacts/b2ChainAndCircleContact.cpp" #include "box2d/Dynamics/Contacts/b2ChainAndPolygonContact.cpp" #include "box2d/Dynamics/Contacts/b2CircleContact.cpp" #include "box2d/Dynamics/Contacts/b2Contact.cpp" #include "box2d/Dynamics/Contacts/b2ContactSolver.cpp" #include "box2d/Dynamics/Contacts/b2EdgeAndCircleContact.cpp" #include "box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp" #include "box2d/Dynamics/Contacts/b2PolygonAndCircleContact.cpp" #include "box2d/Dynamics/Contacts/b2PolygonContact.cpp" #include "box2d/Dynamics/Joints/b2DistanceJoint.cpp" #include "box2d/Dynamics/Joints/b2FrictionJoint.cpp" #include "box2d/Dynamics/Joints/b2GearJoint.cpp" #include "box2d/Dynamics/Joints/b2Joint.cpp" #include "box2d/Dynamics/Joints/b2MouseJoint.cpp" #include "box2d/Dynamics/Joints/b2PrismaticJoint.cpp" #include "box2d/Dynamics/Joints/b2PulleyJoint.cpp" #include "box2d/Dynamics/Joints/b2RevoluteJoint.cpp" #include "box2d/Dynamics/Joints/b2RopeJoint.cpp" #include "box2d/Dynamics/Joints/b2WeldJoint.cpp" #include "box2d/Dynamics/Joints/b2WheelJoint.cpp" #include "box2d/Rope/b2Rope.cpp" #include "utils/juce_Box2DRenderer.cpp" JUCE_END_IGNORE_WARNINGS_GCC_LIKE JUCE_END_IGNORE_WARNINGS_MSVC