/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A three-coordinate vector. @tags{OpenGL} */ template class Vector3D { public: Vector3D() noexcept : x(), y(), z() {} Vector3D (Type xValue, Type yValue, Type zValue) noexcept : x (xValue), y (yValue), z (zValue) {} Vector3D (const Vector3D& other) noexcept : x (other.x), y (other.y), z (other.z) {} Vector3D& operator= (Vector3D other) noexcept { x = other.x; y = other.y; z = other.z; return *this; } /** Returns a vector that lies along the X axis. */ static Vector3D xAxis() noexcept { return { (Type) 1, 0, 0 }; } /** Returns a vector that lies along the Y axis. */ static Vector3D yAxis() noexcept { return { 0, (Type) 1, 0 }; } /** Returns a vector that lies along the Z axis. */ static Vector3D zAxis() noexcept { return { 0, 0, (Type) 1 }; } Vector3D& operator+= (Vector3D other) noexcept { x += other.x; y += other.y; z += other.z; return *this; } Vector3D& operator-= (Vector3D other) noexcept { x -= other.x; y -= other.y; z -= other.z; return *this; } Vector3D& operator*= (Type scaleFactor) noexcept { x *= scaleFactor; y *= scaleFactor; z *= scaleFactor; return *this; } Vector3D& operator/= (Type scaleFactor) noexcept { x /= scaleFactor; y /= scaleFactor; z /= scaleFactor; return *this; } Vector3D operator+ (Vector3D other) const noexcept { return { x + other.x, y + other.y, z + other.z }; } Vector3D operator- (Vector3D other) const noexcept { return { x - other.x, y - other.y, z - other.z }; } Vector3D operator* (Type scaleFactor) const noexcept { return { x * scaleFactor, y * scaleFactor, z * scaleFactor }; } Vector3D operator/ (Type scaleFactor) const noexcept { return { x / scaleFactor, y / scaleFactor, z / scaleFactor }; } Vector3D operator-() const noexcept { return { -x, -y, -z }; } /** Returns the dot-product of these two vectors. */ Type operator* (Vector3D other) const noexcept { return x * other.x + y * other.y + z * other.z; } /** Returns the cross-product of these two vectors. */ Vector3D operator^ (Vector3D other) const noexcept { return { y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x }; } Type length() const noexcept { return std::sqrt (lengthSquared()); } Type lengthSquared() const noexcept { return x * x + y * y + z * z; } Vector3D normalised() const noexcept { return *this / length(); } /** Returns true if the vector is practically equal to the origin. */ bool lengthIsBelowEpsilon() const noexcept { auto epsilon = std::numeric_limits::epsilon(); return ! (x < -epsilon || x > epsilon || y < -epsilon || y > epsilon || z < -epsilon || z > epsilon); } Type x, y, z; }; } // namespace juce