/* * Copyright (c) 2011 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef DUMP_SHELL_H #define DUMP_SHELL_H // This test holds worlds dumped using b2World::Dump. class DumpShell : public Test { public: DumpShell() { b2Vec2 g(0.000000000000000e+00f, 0.000000000000000e+00f); m_world->SetGravity(g); b2Body** bodies = (b2Body**)b2Alloc(3 * sizeof(b2Body*)); b2Joint** joints = (b2Joint**)b2Alloc(2 * sizeof(b2Joint*)); { b2BodyDef bd; bd.type = b2BodyType(2); bd.position.Set(1.304347801208496e+01f, 2.500000000000000e+00f); bd.angle = 0.000000000000000e+00f; bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f); bd.angularVelocity = 0.000000000000000e+00f; bd.linearDamping = 5.000000000000000e-01f; bd.angularDamping = 5.000000000000000e-01f; bd.allowSleep = bool(4); bd.awake = bool(2); bd.fixedRotation = bool(0); bd.bullet = bool(0); bd.active = bool(32); bd.gravityScale = 1.000000000000000e+00f; bodies[0] = m_world->CreateBody(&bd); { b2FixtureDef fd; fd.friction = 1.000000000000000e+00f; fd.restitution = 5.000000000000000e-01f; fd.density = 1.000000000000000e+01f; fd.isSensor = bool(0); fd.filter.categoryBits = uint16(1); fd.filter.maskBits = uint16(65535); fd.filter.groupIndex = int16(0); b2PolygonShape shape; b2Vec2 vs[8]; vs[0].Set(-6.900000095367432e+00f, -3.000000119209290e-01f); vs[1].Set(2.000000029802322e-01f, -3.000000119209290e-01f); vs[2].Set(2.000000029802322e-01f, 2.000000029802322e-01f); vs[3].Set(-6.900000095367432e+00f, 2.000000029802322e-01f); shape.Set(vs, 4); fd.shape = &shape; bodies[0]->CreateFixture(&fd); } } { b2BodyDef bd; bd.type = b2BodyType(2); bd.position.Set(8.478260636329651e-01f, 2.500000000000000e+00f); bd.angle = 0.000000000000000e+00f; bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f); bd.angularVelocity = 0.000000000000000e+00f; bd.linearDamping = 5.000000000000000e-01f; bd.angularDamping = 5.000000000000000e-01f; bd.allowSleep = bool(4); bd.awake = bool(2); bd.fixedRotation = bool(0); bd.bullet = bool(0); bd.active = bool(32); bd.gravityScale = 1.000000000000000e+00f; bodies[1] = m_world->CreateBody(&bd); { b2FixtureDef fd; fd.friction = 1.000000000000000e+00f; fd.restitution = 5.000000000000000e-01f; fd.density = 1.000000000000000e+01f; fd.isSensor = bool(0); fd.filter.categoryBits = uint16(1); fd.filter.maskBits = uint16(65535); fd.filter.groupIndex = int16(0); b2PolygonShape shape; b2Vec2 vs[8]; vs[0].Set(-3.228000104427338e-01f, -2.957000136375427e-01f); vs[1].Set(6.885900020599365e+00f, -3.641000092029572e-01f); vs[2].Set(6.907599925994873e+00f, 3.271999955177307e-01f); vs[3].Set(-3.228000104427338e-01f, 2.825999855995178e-01f); shape.Set(vs, 4); fd.shape = &shape; bodies[1]->CreateFixture(&fd); } } { b2BodyDef bd; bd.type = b2BodyType(0); bd.position.Set(0.000000000000000e+00f, 0.000000000000000e+00f); bd.angle = 0.000000000000000e+00f; bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f); bd.angularVelocity = 0.000000000000000e+00f; bd.linearDamping = 0.000000000000000e+00f; bd.angularDamping = 0.000000000000000e+00f; bd.allowSleep = bool(4); bd.awake = bool(2); bd.fixedRotation = bool(0); bd.bullet = bool(0); bd.active = bool(32); bd.gravityScale = 1.000000000000000e+00f; bodies[2] = m_world->CreateBody(&bd); { b2FixtureDef fd; fd.friction = 1.000000000000000e+01f; fd.restitution = 0.000000000000000e+00f; fd.density = 0.000000000000000e+00f; fd.isSensor = bool(0); fd.filter.categoryBits = uint16(1); fd.filter.maskBits = uint16(65535); fd.filter.groupIndex = int16(0); b2EdgeShape shape; shape.m_radius = 9.999999776482582e-03f; shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f); shape.m_vertex1.Set(4.452173995971680e+01f, 1.669565200805664e+01f); shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f); shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f); shape.m_hasVertex0 = bool(0); shape.m_hasVertex3 = bool(0); fd.shape = &shape; bodies[2]->CreateFixture(&fd); } { b2FixtureDef fd; fd.friction = 1.000000000000000e+01f; fd.restitution = 0.000000000000000e+00f; fd.density = 0.000000000000000e+00f; fd.isSensor = bool(0); fd.filter.categoryBits = uint16(1); fd.filter.maskBits = uint16(65535); fd.filter.groupIndex = int16(0); b2EdgeShape shape; shape.m_radius = 9.999999776482582e-03f; shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f); shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f); shape.m_vertex2.Set(0.000000000000000e+00f, 0.000000000000000e+00f); shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f); shape.m_hasVertex0 = bool(0); shape.m_hasVertex3 = bool(0); fd.shape = &shape; bodies[2]->CreateFixture(&fd); } { b2FixtureDef fd; fd.friction = 1.000000000000000e+01f; fd.restitution = 0.000000000000000e+00f; fd.density = 0.000000000000000e+00f; fd.isSensor = bool(0); fd.filter.categoryBits = uint16(1); fd.filter.maskBits = uint16(65535); fd.filter.groupIndex = int16(0); b2EdgeShape shape; shape.m_radius = 9.999999776482582e-03f; shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f); shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f); shape.m_vertex2.Set(4.452173995971680e+01f, 1.669565200805664e+01f); shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f); shape.m_hasVertex0 = bool(0); shape.m_hasVertex3 = bool(0); fd.shape = &shape; bodies[2]->CreateFixture(&fd); } { b2FixtureDef fd; fd.friction = 1.000000000000000e+01f; fd.restitution = 0.000000000000000e+00f; fd.density = 0.000000000000000e+00f; fd.isSensor = bool(0); fd.filter.categoryBits = uint16(1); fd.filter.maskBits = uint16(65535); fd.filter.groupIndex = int16(0); b2EdgeShape shape; shape.m_radius = 9.999999776482582e-03f; shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f); shape.m_vertex1.Set(0.000000000000000e+00f, 0.000000000000000e+00f); shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f); shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f); shape.m_hasVertex0 = bool(0); shape.m_hasVertex3 = bool(0); fd.shape = &shape; bodies[2]->CreateFixture(&fd); } } { b2PrismaticJointDef jd; jd.bodyA = bodies[1]; jd.bodyB = bodies[0]; jd.collideConnected = bool(0); jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f); jd.localAnchorB.Set(-1.219565200805664e+01f, 0.000000000000000e+00f); jd.localAxisA.Set(-1.219565200805664e+01f, 0.000000000000000e+00f); jd.referenceAngle = 0.000000000000000e+00f; jd.enableLimit = bool(1); jd.lowerTranslation = -2.000000000000000e+01f; jd.upperTranslation = 0.000000000000000e+00f; jd.enableMotor = bool(1); jd.motorSpeed = 0.000000000000000e+00f; jd.maxMotorForce = 1.000000000000000e+01f; joints[0] = m_world->CreateJoint(&jd); } { b2RevoluteJointDef jd; jd.bodyA = bodies[1]; jd.bodyB = bodies[2]; jd.collideConnected = bool(0); jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f); jd.localAnchorB.Set(8.478260636329651e-01f, 2.500000000000000e+00f); jd.referenceAngle = 0.000000000000000e+00f; jd.enableLimit = bool(0); jd.lowerAngle = 0.000000000000000e+00f; jd.upperAngle = 0.000000000000000e+00f; jd.enableMotor = bool(0); jd.motorSpeed = 0.000000000000000e+00f; jd.maxMotorTorque = 0.000000000000000e+00f; joints[1] = m_world->CreateJoint(&jd); } b2Free(joints); b2Free(bodies); joints = NULL; bodies = NULL; } static Test* Create() { return new DumpShell; } }; #endif