/* * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef EDGE_TEST_H #define EDGE_TEST_H class EdgeTest : public Test { public: EdgeTest() { { b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2Vec2 v1(-10.0f, 0.0f), v2(-7.0f, -2.0f), v3(-4.0f, 0.0f); b2Vec2 v4(0.0f, 0.0f), v5(4.0f, 0.0f), v6(7.0f, 2.0f), v7(10.0f, 0.0f); b2EdgeShape shape; shape.Set(v1, v2); shape.m_hasVertex3 = true; shape.m_vertex3 = v3; ground->CreateFixture(&shape, 0.0f); shape.Set(v2, v3); shape.m_hasVertex0 = true; shape.m_hasVertex3 = true; shape.m_vertex0 = v1; shape.m_vertex3 = v4; ground->CreateFixture(&shape, 0.0f); shape.Set(v3, v4); shape.m_hasVertex0 = true; shape.m_hasVertex3 = true; shape.m_vertex0 = v2; shape.m_vertex3 = v5; ground->CreateFixture(&shape, 0.0f); shape.Set(v4, v5); shape.m_hasVertex0 = true; shape.m_hasVertex3 = true; shape.m_vertex0 = v3; shape.m_vertex3 = v6; ground->CreateFixture(&shape, 0.0f); shape.Set(v5, v6); shape.m_hasVertex0 = true; shape.m_hasVertex3 = true; shape.m_vertex0 = v4; shape.m_vertex3 = v7; ground->CreateFixture(&shape, 0.0f); shape.Set(v6, v7); shape.m_hasVertex0 = true; shape.m_vertex0 = v5; ground->CreateFixture(&shape, 0.0f); } { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-0.5f, 0.6f); bd.allowSleep = false; b2Body* body = m_world->CreateBody(&bd); b2CircleShape shape; shape.m_radius = 0.5f; body->CreateFixture(&shape, 1.0f); } { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(1.0f, 0.6f); bd.allowSleep = false; b2Body* body = m_world->CreateBody(&bd); b2PolygonShape shape; shape.SetAsBox(0.5f, 0.5f); body->CreateFixture(&shape, 1.0f); } } static Test* Create() { return new EdgeTest; } }; #endif