/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef POLY_SHAPES_H #define POLY_SHAPES_H /// This tests stacking. It also shows how to use b2World::Query /// and b2TestOverlap. const int32 k_maxBodies = 256; /// This callback is called by b2World::QueryAABB. We find all the fixtures /// that overlap an AABB. Of those, we use b2TestOverlap to determine which fixtures /// overlap a circle. Up to 4 overlapped fixtures will be highlighted with a yellow border. class PolyShapesCallback : public b2QueryCallback { public: enum { e_maxCount = 4 }; PolyShapesCallback() { m_count = 0; } void DrawFixture(b2Fixture* fixture) { b2Color color(0.95f, 0.95f, 0.6f); const b2Transform& xf = fixture->GetBody()->GetTransform(); switch (fixture->GetType()) { case b2Shape::e_circle: { b2CircleShape* circle = (b2CircleShape*)fixture->GetShape(); b2Vec2 center = b2Mul(xf, circle->m_p); float32 radius = circle->m_radius; m_debugDraw->DrawCircle(center, radius, color); } break; case b2Shape::e_polygon: { b2PolygonShape* poly = (b2PolygonShape*)fixture->GetShape(); int32 vertexCount = poly->m_vertexCount; b2Assert(vertexCount <= b2_maxPolygonVertices); b2Vec2 vertices[b2_maxPolygonVertices]; for (int32 i = 0; i < vertexCount; ++i) { vertices[i] = b2Mul(xf, poly->m_vertices[i]); } m_debugDraw->DrawPolygon(vertices, vertexCount, color); } break; default: break; } } /// Called for each fixture found in the query AABB. /// @return false to terminate the query. bool ReportFixture(b2Fixture* fixture) { if (m_count == e_maxCount) { return false; } b2Body* body = fixture->GetBody(); b2Shape* shape = fixture->GetShape(); bool overlap = b2TestOverlap(shape, 0, &m_circle, 0, body->GetTransform(), m_transform); if (overlap) { DrawFixture(fixture); ++m_count; } return true; } b2CircleShape m_circle; b2Transform m_transform; b2Draw* m_debugDraw; int32 m_count; }; class PolyShapes : public Test { public: PolyShapes() { // Ground body { b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } { b2Vec2 vertices[3]; vertices[0].Set(-0.5f, 0.0f); vertices[1].Set(0.5f, 0.0f); vertices[2].Set(0.0f, 1.5f); m_polygons[0].Set(vertices, 3); } { b2Vec2 vertices[3]; vertices[0].Set(-0.1f, 0.0f); vertices[1].Set(0.1f, 0.0f); vertices[2].Set(0.0f, 1.5f); m_polygons[1].Set(vertices, 3); } { float32 w = 1.0f; float32 b = w / (2.0f + b2Sqrt(2.0f)); float32 s = b2Sqrt(2.0f) * b; b2Vec2 vertices[8]; vertices[0].Set(0.5f * s, 0.0f); vertices[1].Set(0.5f * w, b); vertices[2].Set(0.5f * w, b + s); vertices[3].Set(0.5f * s, w); vertices[4].Set(-0.5f * s, w); vertices[5].Set(-0.5f * w, b + s); vertices[6].Set(-0.5f * w, b); vertices[7].Set(-0.5f * s, 0.0f); m_polygons[2].Set(vertices, 8); } { m_polygons[3].SetAsBox(0.5f, 0.5f); } { m_circle.m_radius = 0.5f; } m_bodyIndex = 0; memset(m_bodies, 0, sizeof(m_bodies)); } void Create(int32 index) { if (m_bodies[m_bodyIndex] != NULL) { m_world->DestroyBody(m_bodies[m_bodyIndex]); m_bodies[m_bodyIndex] = NULL; } b2BodyDef bd; bd.type = b2_dynamicBody; float32 x = RandomFloat(-2.0f, 2.0f); bd.position.Set(x, 10.0f); bd.angle = RandomFloat(-b2_pi, b2_pi); if (index == 4) { bd.angularDamping = 0.02f; } m_bodies[m_bodyIndex] = m_world->CreateBody(&bd); if (index < 4) { b2FixtureDef fd; fd.shape = m_polygons + index; fd.density = 1.0f; fd.friction = 0.3f; m_bodies[m_bodyIndex]->CreateFixture(&fd); } else { b2FixtureDef fd; fd.shape = &m_circle; fd.density = 1.0f; fd.friction = 0.3f; m_bodies[m_bodyIndex]->CreateFixture(&fd); } m_bodyIndex = (m_bodyIndex + 1) % k_maxBodies; } void DestroyBody() { for (int32 i = 0; i < k_maxBodies; ++i) { if (m_bodies[i] != NULL) { m_world->DestroyBody(m_bodies[i]); m_bodies[i] = NULL; return; } } } void Keyboard(unsigned char key) { switch (key) { case '1': case '2': case '3': case '4': case '5': Create(key - '1'); break; case 'a': for (int32 i = 0; i < k_maxBodies; i += 2) { if (m_bodies[i]) { bool active = m_bodies[i]->IsActive(); m_bodies[i]->SetActive(!active); } } break; case 'd': DestroyBody(); break; } } void Step(Settings* settings) { Test::Step(settings); PolyShapesCallback callback; callback.m_circle.m_radius = 2.0f; callback.m_circle.m_p.Set(0.0f, 1.1f); callback.m_transform.SetIdentity(); callback.m_debugDraw = &m_debugDraw; b2AABB aabb; callback.m_circle.ComputeAABB(&aabb, callback.m_transform, 0); m_world->QueryAABB(&callback, aabb); b2Color color(0.4f, 0.7f, 0.8f); m_debugDraw.DrawCircle(callback.m_circle.m_p, callback.m_circle.m_radius, color); m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff"); m_textLine += 15; m_debugDraw.DrawString(5, m_textLine, "Press 'a' to (de)activate some bodies"); m_textLine += 15; m_debugDraw.DrawString(5, m_textLine, "Press 'd' to destroy a body"); m_textLine += 15; } static Test* Create() { return new PolyShapes; } int32 m_bodyIndex; b2Body* m_bodies[k_maxBodies]; b2PolygonShape m_polygons[4]; b2CircleShape m_circle; }; #endif