/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef REVOLUTE_H #define REVOLUTE_H class Revolute : public Test { public: Revolute() { b2Body* ground = NULL; { b2BodyDef bd; ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); b2FixtureDef fd; fd.shape = &shape; //fd.filter.categoryBits = 2; ground->CreateFixture(&fd); } { b2CircleShape shape; shape.m_radius = 0.5f; b2BodyDef bd; bd.type = b2_dynamicBody; b2RevoluteJointDef rjd; bd.position.Set(-10.0f, 20.0f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 5.0f); float32 w = 100.0f; body->SetAngularVelocity(w); body->SetLinearVelocity(b2Vec2(-8.0f * w, 0.0f)); rjd.Initialize(ground, body, b2Vec2(-10.0f, 12.0f)); rjd.motorSpeed = 1.0f * b2_pi; rjd.maxMotorTorque = 10000.0f; rjd.enableMotor = false; rjd.lowerAngle = -0.25f * b2_pi; rjd.upperAngle = 0.5f * b2_pi; rjd.enableLimit = true; rjd.collideConnected = true; m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&rjd); } { b2CircleShape circle_shape; circle_shape.m_radius = 3.0f; b2BodyDef circle_bd; circle_bd.type = b2_dynamicBody; circle_bd.position.Set(5.0f, 30.0f); b2FixtureDef fd; fd.density = 5.0f; fd.filter.maskBits = 1; fd.shape = &circle_shape; m_ball = m_world->CreateBody(&circle_bd); m_ball->CreateFixture(&fd); b2PolygonShape polygon_shape; polygon_shape.SetAsBox(10.0f, 0.2f, b2Vec2 (-10.0f, 0.0f), 0.0f); b2BodyDef polygon_bd; polygon_bd.position.Set(20.0f, 10.0f); polygon_bd.type = b2_dynamicBody; polygon_bd.bullet = true; b2Body* polygon_body = m_world->CreateBody(&polygon_bd); polygon_body->CreateFixture(&polygon_shape, 2.0f); b2RevoluteJointDef rjd; rjd.Initialize(ground, polygon_body, b2Vec2(20.0f, 10.0f)); rjd.lowerAngle = -0.25f * b2_pi; rjd.upperAngle = 0.0f * b2_pi; rjd.enableLimit = true; m_world->CreateJoint(&rjd); } // Tests mass computation of a small object far from the origin { b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; b2Body* body = m_world->CreateBody(&bodyDef); b2PolygonShape polyShape; b2Vec2 verts[3]; verts[0].Set( 17.63f, 36.31f ); verts[1].Set( 17.52f, 36.69f ); verts[2].Set( 17.19f, 36.36f ); polyShape.Set(verts, 3); b2FixtureDef polyFixtureDef; polyFixtureDef.shape = &polyShape; polyFixtureDef.density = 1; body->CreateFixture(&polyFixtureDef); //assertion hits inside here } } void Keyboard(unsigned char key) { switch (key) { case 'l': m_joint->EnableLimit(!m_joint->IsLimitEnabled()); break; case 'm': m_joint->EnableMotor(!m_joint->IsMotorEnabled()); break; } } void Step(Settings* settings) { Test::Step(settings); m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (m) motor"); m_textLine += 15; //if (m_stepCount == 360) //{ // m_ball->SetTransform(b2Vec2(0.0f, 0.5f), 0.0f); //} //float32 torque1 = m_joint1->GetMotorTorque(); //m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %4.0f, %4.0f : Motor Force = %4.0f", (float) torque1, (float) torque2, (float) force3); //m_textLine += 15; } static Test* Create() { return new Revolute; } b2Body* m_ball; b2RevoluteJoint* m_joint; }; #endif