/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "../Framework/Test.h" #include "../Framework/Render.h" #ifdef __APPLE__ #include #else #include "freeglut/freeglut.h" #endif #include using namespace std; #include "AddPair.h" #include "ApplyForce.h" #include "BodyTypes.h" #include "Breakable.h" #include "Bridge.h" #include "BulletTest.h" #include "Cantilever.h" #include "Car.h" #include "ContinuousTest.h" #include "Chain.h" #include "CharacterCollision.h" #include "CollisionFiltering.h" #include "CollisionProcessing.h" #include "CompoundShapes.h" #include "Confined.h" #include "DistanceTest.h" #include "Dominos.h" #include "DumpShell.h" #include "DynamicTreeTest.h" #include "EdgeShapes.h" #include "EdgeTest.h" #include "Gears.h" #include "OneSidedPlatform.h" #include "Pinball.h" #include "PolyCollision.h" #include "PolyShapes.h" #include "Prismatic.h" #include "Pulleys.h" #include "Pyramid.h" #include "RayCast.h" #include "Revolute.h" //#include "Rope.h" #include "RopeJoint.h" #include "SensorTest.h" #include "ShapeEditing.h" #include "SliderCrank.h" #include "SphereStack.h" #include "TheoJansen.h" #include "Tiles.h" #include "TimeOfImpact.h" #include "Tumbler.h" #include "VaryingFriction.h" #include "VaryingRestitution.h" #include "VerticalStack.h" #include "Web.h" TestEntry g_testEntries[] = { {"Tumbler", Tumbler::Create}, {"Tiles", Tiles::Create}, {"Dump Shell", DumpShell::Create}, {"Gears", Gears::Create}, {"Cantilever", Cantilever::Create}, {"Varying Restitution", VaryingRestitution::Create}, {"Character Collision", CharacterCollision::Create}, {"Edge Test", EdgeTest::Create}, {"Body Types", BodyTypes::Create}, {"Shape Editing", ShapeEditing::Create}, {"Car", Car::Create}, {"Apply Force", ApplyForce::Create}, {"Prismatic", Prismatic::Create}, {"Vertical Stack", VerticalStack::Create}, {"SphereStack", SphereStack::Create}, {"Revolute", Revolute::Create}, {"Pulleys", Pulleys::Create}, {"Polygon Shapes", PolyShapes::Create}, //{"Rope", Rope::Create}, {"Web", Web::Create}, {"RopeJoint", RopeJoint::Create}, {"One-Sided Platform", OneSidedPlatform::Create}, {"Pinball", Pinball::Create}, {"Bullet Test", BulletTest::Create}, {"Continuous Test", ContinuousTest::Create}, {"Time of Impact", TimeOfImpact::Create}, {"Ray-Cast", RayCast::Create}, {"Confined", Confined::Create}, {"Pyramid", Pyramid::Create}, {"Theo Jansen's Walker", TheoJansen::Create}, {"Edge Shapes", EdgeShapes::Create}, {"PolyCollision", PolyCollision::Create}, {"Bridge", Bridge::Create}, {"Breakable", Breakable::Create}, {"Chain", Chain::Create}, {"Collision Filtering", CollisionFiltering::Create}, {"Collision Processing", CollisionProcessing::Create}, {"Compound Shapes", CompoundShapes::Create}, {"Distance Test", DistanceTest::Create}, {"Dominos", Dominos::Create}, {"Dynamic Tree", DynamicTreeTest::Create}, {"Sensor Test", SensorTest::Create}, {"Slider Crank", SliderCrank::Create}, {"Varying Friction", VaryingFriction::Create}, {"Add Pair Stress Test", AddPair::Create}, {NULL, NULL} };