/* * Copyright (c) 2011 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef TUMBLER_H #define TUMBLER_H class Tumbler : public Test { public: enum { e_count = 800 }; Tumbler() { b2Body* ground = NULL; { b2BodyDef bd; ground = m_world->CreateBody(&bd); } { b2BodyDef bd; bd.type = b2_dynamicBody; bd.allowSleep = false; bd.position.Set(0.0f, 10.0f); b2Body* body = m_world->CreateBody(&bd); b2PolygonShape shape; shape.SetAsBox(0.5f, 10.0f, b2Vec2( 10.0f, 0.0f), 0.0); body->CreateFixture(&shape, 5.0f); shape.SetAsBox(0.5f, 10.0f, b2Vec2(-10.0f, 0.0f), 0.0); body->CreateFixture(&shape, 5.0f); shape.SetAsBox(10.0f, 0.5f, b2Vec2(0.0f, 10.0f), 0.0); body->CreateFixture(&shape, 5.0f); shape.SetAsBox(10.0f, 0.5f, b2Vec2(0.0f, -10.0f), 0.0); body->CreateFixture(&shape, 5.0f); b2RevoluteJointDef jd; jd.bodyA = ground; jd.bodyB = body; jd.localAnchorA.Set(0.0f, 10.0f); jd.localAnchorB.Set(0.0f, 0.0f); jd.referenceAngle = 0.0f; jd.motorSpeed = 0.05f * b2_pi; jd.maxMotorTorque = 1e8f; jd.enableMotor = true; m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&jd); } m_count = 0; } void Step(Settings* settings) { Test::Step(settings); if (m_count < e_count) { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0f, 10.0f); b2Body* body = m_world->CreateBody(&bd); b2PolygonShape shape; shape.SetAsBox(0.125f, 0.125f); body->CreateFixture(&shape, 1.0f); ++m_count; } } static Test* Create() { return new Tumbler; } b2RevoluteJoint* m_joint; int32 m_count; }; #endif