/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** An instance of this class is used to manage multiple AudioThumbnail objects. The cache runs a single background thread that is shared by all the thumbnails that need it, and it maintains a set of low-res previews in memory, to avoid having to re-scan audio files too often. @see AudioThumbnail @tags{Audio} */ class JUCE_API AudioThumbnailCache { public: //============================================================================== /** Creates a cache object. The maxNumThumbsToStore parameter lets you specify how many previews should be kept in memory at once. */ explicit AudioThumbnailCache (int maxNumThumbsToStore); /** Destructor. */ virtual ~AudioThumbnailCache(); //============================================================================== /** Clears out any stored thumbnails. */ void clear(); /** Reloads the specified thumb if this cache contains the appropriate stored data. This is called automatically by the AudioThumbnail class, so you shouldn't normally need to call it directly. */ bool loadThumb (AudioThumbnailBase& thumb, int64 hashCode); /** Stores the cachable data from the specified thumb in this cache. This is called automatically by the AudioThumbnail class, so you shouldn't normally need to call it directly. */ void storeThumb (const AudioThumbnailBase& thumb, int64 hashCode); /** Tells the cache to forget about the thumb with the given hashcode. */ void removeThumb (int64 hashCode); //============================================================================== /** Attempts to re-load a saved cache of thumbnails from a stream. The cache data must have been written by the writeToStream() method. This will replace all currently-loaded thumbnails with the new data. */ bool readFromStream (InputStream& source); /** Writes all currently-loaded cache data to a stream. The resulting data can be re-loaded with readFromStream(). */ void writeToStream (OutputStream& stream); /** Returns the thread that client thumbnails can use. */ TimeSliceThread& getTimeSliceThread() noexcept { return thread; } protected: /** This can be overridden to provide a custom callback for saving thumbnails once they have finished being loaded. */ virtual void saveNewlyFinishedThumbnail (const AudioThumbnailBase&, int64 hashCode); /** This can be overridden to provide a custom callback for loading thumbnails from pre-saved files to save the cache the trouble of having to create them. */ virtual bool loadNewThumb (AudioThumbnailBase&, int64 hashCode); private: //============================================================================== TimeSliceThread thread; class ThumbnailCacheEntry; OwnedArray thumbs; CriticalSection lock; int maxNumThumbsToStore; ThumbnailCacheEntry* findThumbFor (int64 hash) const; int findOldestThumb() const; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioThumbnailCache) }; } // namespace juce