/* * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "b2Joint.h" #include "b2DistanceJoint.h" #include "b2WheelJoint.h" #include "b2MouseJoint.h" #include "b2RevoluteJoint.h" #include "b2PrismaticJoint.h" #include "b2PulleyJoint.h" #include "b2GearJoint.h" #include "b2WeldJoint.h" #include "b2FrictionJoint.h" #include "b2RopeJoint.h" #include "../b2Body.h" #include "../b2World.h" #include "../../Common/b2BlockAllocator.h" #include b2Joint* b2Joint::Create(const b2JointDef* def, b2BlockAllocator* allocator) { b2Joint* joint = NULL; switch (def->type) { case e_distanceJoint: { void* mem = allocator->Allocate(sizeof(b2DistanceJoint)); joint = new (mem) b2DistanceJoint((b2DistanceJointDef*)def); } break; case e_mouseJoint: { void* mem = allocator->Allocate(sizeof(b2MouseJoint)); joint = new (mem) b2MouseJoint((b2MouseJointDef*)def); } break; case e_prismaticJoint: { void* mem = allocator->Allocate(sizeof(b2PrismaticJoint)); joint = new (mem) b2PrismaticJoint((b2PrismaticJointDef*)def); } break; case e_revoluteJoint: { void* mem = allocator->Allocate(sizeof(b2RevoluteJoint)); joint = new (mem) b2RevoluteJoint((b2RevoluteJointDef*)def); } break; case e_pulleyJoint: { void* mem = allocator->Allocate(sizeof(b2PulleyJoint)); joint = new (mem) b2PulleyJoint((b2PulleyJointDef*)def); } break; case e_gearJoint: { void* mem = allocator->Allocate(sizeof(b2GearJoint)); joint = new (mem) b2GearJoint((b2GearJointDef*)def); } break; case e_wheelJoint: { void* mem = allocator->Allocate(sizeof(b2WheelJoint)); joint = new (mem) b2WheelJoint((b2WheelJointDef*)def); } break; case e_weldJoint: { void* mem = allocator->Allocate(sizeof(b2WeldJoint)); joint = new (mem) b2WeldJoint((b2WeldJointDef*)def); } break; case e_frictionJoint: { void* mem = allocator->Allocate(sizeof(b2FrictionJoint)); joint = new (mem) b2FrictionJoint((b2FrictionJointDef*)def); } break; case e_ropeJoint: { void* mem = allocator->Allocate(sizeof(b2RopeJoint)); joint = new (mem) b2RopeJoint((b2RopeJointDef*)def); } break; default: b2Assert(false); break; } return joint; } void b2Joint::Destroy(b2Joint* joint, b2BlockAllocator* allocator) { joint->~b2Joint(); switch (joint->m_type) { case e_distanceJoint: allocator->Free(joint, sizeof(b2DistanceJoint)); break; case e_mouseJoint: allocator->Free(joint, sizeof(b2MouseJoint)); break; case e_prismaticJoint: allocator->Free(joint, sizeof(b2PrismaticJoint)); break; case e_revoluteJoint: allocator->Free(joint, sizeof(b2RevoluteJoint)); break; case e_pulleyJoint: allocator->Free(joint, sizeof(b2PulleyJoint)); break; case e_gearJoint: allocator->Free(joint, sizeof(b2GearJoint)); break; case e_wheelJoint: allocator->Free(joint, sizeof(b2WheelJoint)); break; case e_weldJoint: allocator->Free(joint, sizeof(b2WeldJoint)); break; case e_frictionJoint: allocator->Free(joint, sizeof(b2FrictionJoint)); break; case e_ropeJoint: allocator->Free(joint, sizeof(b2RopeJoint)); break; default: b2Assert(false); break; } } b2Joint::b2Joint(const b2JointDef* def) { b2Assert(def->bodyA != def->bodyB); m_type = def->type; m_prev = NULL; m_next = NULL; m_bodyA = def->bodyA; m_bodyB = def->bodyB; m_index = 0; m_collideConnected = def->collideConnected; m_islandFlag = false; m_userData = def->userData; m_edgeA.joint = NULL; m_edgeA.other = NULL; m_edgeA.prev = NULL; m_edgeA.next = NULL; m_edgeB.joint = NULL; m_edgeB.other = NULL; m_edgeB.prev = NULL; m_edgeB.next = NULL; } bool b2Joint::IsActive() const { return m_bodyA->IsActive() && m_bodyB->IsActive(); }