/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { namespace dsp { enum class DryWetMixingRule { linear, // dry volume is equal to 1 - wet volume balanced, // both dry and wet are 1 when mix is 0.5, with dry decreasing to 0 // above this value and wet decreasing to 0 below it sin3dB, // alternate dry/wet mixing rule using the 3 dB sine panning rule sin4p5dB, // alternate dry/wet mixing rule using the 4.5 dB sine panning rule sin6dB, // alternate dry/wet mixing rule using the 6 dB sine panning rule squareRoot3dB, // alternate dry/wet mixing rule using the regular 3 dB panning rule squareRoot4p5dB // alternate dry/wet mixing rule using the regular 4.5 dB panning rule }; /** A processor to handle dry/wet mixing of two audio signals, where the wet signal may have additional latency. Once a DryWetMixer object is configured, push the dry samples using pushDrySamples and mix into the fully wet samples using mixWetSamples. @tags{DSP} */ template class DryWetMixer { public: //============================================================================== using MixingRule = DryWetMixingRule; //============================================================================== /** Default constructor. */ DryWetMixer(); /** Constructor. */ explicit DryWetMixer (int maximumWetLatencyInSamples); //============================================================================== /** Sets the mix rule. */ void setMixingRule (MixingRule newRule); /** Sets the current dry/wet mix proportion, with 0.0 being full dry and 1.0 being fully wet. */ void setWetMixProportion (SampleType newWetMixProportion); /** Sets the relative latency of the wet signal path compared to the dry signal path, and thus the amount of latency compensation that will be added to the dry samples in this processor. */ void setWetLatency (SampleType wetLatencyInSamples); //============================================================================== /** Initialises the processor. */ void prepare (const ProcessSpec& spec); /** Resets the internal state variables of the processor. */ void reset(); //============================================================================== /** Copies the dry path samples into an internal delay line. */ void pushDrySamples (const AudioBlock drySamples); /** Mixes the supplied wet samples with the latency-compensated dry samples from pushDrySamples. @param wetSamples Input: The AudioBlock references fully wet samples. Output: The AudioBlock references the wet samples mixed with the latency compensated dry samples. @see pushDrySamples */ void mixWetSamples (AudioBlock wetSamples); private: //============================================================================== void update(); //============================================================================== SmoothedValue dryVolume, wetVolume; DelayLine dryDelayLine; AudioBuffer bufferDry; SingleThreadedAbstractFifo fifo; SampleType mix = 1.0; MixingRule currentMixingRule = MixingRule::linear; double sampleRate = 44100.0; int maximumWetLatencyInSamples = 0; }; } // namespace dsp } // namespace juce