/* ============================================================================== This file is part of the JUCE examples. Copyright (c) 2020 - Raw Material Software Limited The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ /******************************************************************************* The block below describes the properties of this PIP. A PIP is a short snippet of code that can be read by the Projucer and used to generate a JUCE project. BEGIN_JUCE_PIP_METADATA name: MultiTouchDemo version: 1.0.0 vendor: JUCE website: http://juce.com description: Showcases multi-touch features. dependencies: juce_core, juce_data_structures, juce_events, juce_graphics, juce_gui_basics exporters: xcode_mac, vs2019, linux_make, androidstudio, xcode_iphone moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1 type: Component mainClass: MultiTouchDemo useLocalCopy: 1 END_JUCE_PIP_METADATA *******************************************************************************/ #pragma once #include "../Assets/DemoUtilities.h" //============================================================================== class MultiTouchDemo : public Component { public: MultiTouchDemo() { setOpaque (true); setSize (500, 500); } void paint (Graphics& g) override { g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground, Colour::greyLevel (0.4f))); g.setColour (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::defaultText, Colours::lightgrey)); g.setFont (14.0f); g.drawFittedText ("Drag here with as many fingers as you have!", getLocalBounds().reduced (30), Justification::centred, 4); for (auto* trail : trails) drawTrail (*trail, g); } void mouseDrag (const MouseEvent& e) override { auto* t = getTrail (e.source); if (t == nullptr) { t = new Trail (e.source); t->path.startNewSubPath (e.position); trails.add (t); } t->pushPoint (e.position, e.mods, e.pressure); repaint(); } void mouseUp (const MouseEvent& e) override { trails.removeObject (getTrail (e.source)); repaint(); } struct Trail { Trail (const MouseInputSource& ms) : source (ms) {} void pushPoint (Point newPoint, ModifierKeys newMods, float pressure) { currentPosition = newPoint; modifierKeys = newMods; if (lastPoint.getDistanceFrom (newPoint) > 5.0f) { if (lastPoint != Point()) { Path newSegment; newSegment.startNewSubPath (lastPoint); newSegment.lineTo (newPoint); auto diameter = 20.0f * (pressure > 0 && pressure < 1.0f ? pressure : 1.0f); PathStrokeType (diameter, PathStrokeType::curved, PathStrokeType::rounded).createStrokedPath (newSegment, newSegment); path.addPath (newSegment); } lastPoint = newPoint; } } MouseInputSource source; Path path; Colour colour { getRandomBrightColour().withAlpha (0.6f) }; Point lastPoint, currentPosition; ModifierKeys modifierKeys; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Trail) }; OwnedArray trails; void drawTrail (Trail& trail, Graphics& g) { g.setColour (trail.colour); g.fillPath (trail.path); auto radius = 40.0f; g.setColour (Colours::black); g.drawEllipse (trail.currentPosition.x - radius, trail.currentPosition.y - radius, radius * 2.0f, radius * 2.0f, 2.0f); g.setFont (14.0f); String desc ("Mouse #"); desc << trail.source.getIndex(); auto pressure = trail.source.getCurrentPressure(); if (pressure > 0.0f && pressure < 1.0f) desc << " (pressure: " << (int) (pressure * 100.0f) << "%)"; if (trail.modifierKeys.isCommandDown()) desc << " (CMD)"; if (trail.modifierKeys.isShiftDown()) desc << " (SHIFT)"; if (trail.modifierKeys.isCtrlDown()) desc << " (CTRL)"; if (trail.modifierKeys.isAltDown()) desc << " (ALT)"; g.drawText (desc, Rectangle ((int) trail.currentPosition.x - 200, (int) trail.currentPosition.y - 60, 400, 20), Justification::centredTop, false); } Trail* getTrail (const MouseInputSource& source) { for (auto* trail : trails) { if (trail->source == source) return trail; } return nullptr; } };