/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { #if JUCE_WINDOWS || DOXYGEN //============================================================================== /** A Windows-specific class that can create and embed a HWND inside itself. To use it, create one of these, put it in place and make sure it's visible in a window, then use setHWND() to assign a HWND to it. The window will then be moved and resized to follow the movements of this component. Of course, since the window is a native object, it'll obliterate any JUCE components that may overlap this component, but that's life. @tags{GUI} */ class JUCE_API HWNDComponent : public Component { public: //============================================================================== /** Create an initially-empty container. */ HWNDComponent(); /** Destructor. */ ~HWNDComponent() override; /** Assigns a HWND to this peer. The window will be retained and released by this component for as long as it is needed. To remove the current HWND, just call setHWND (nullptr). Note: A void* is used here to avoid including the Windows headers as part of JuceHeader.h, but the method expects a HWND. */ void setHWND (void* hwnd); /** Returns the current HWND. Note: A void* is returned here to avoid the needing to include the Windows headers, so you should just cast the return value to a HWND. */ void* getHWND() const; /** Resizes this component to fit the HWND that it contains. */ void resizeToFit(); /** @internal */ void paint (Graphics&) override; private: class Pimpl; std::unique_ptr pimpl; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (HWNDComponent) }; #endif } // namespace juce