/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A speech-bubble component that displays a short message. This can be used to show a message with the tail of the speech bubble pointing to a particular component or location on the screen. @see BubbleComponent @tags{GUI} */ class JUCE_API BubbleMessageComponent : public BubbleComponent, private Timer { public: //============================================================================== /** Creates a bubble component. After creating one a BubbleComponent, do the following: - add it to an appropriate parent component, or put it on the desktop with Component::addToDesktop (0). - use the showAt() method to show a message. - it will make itself invisible after it times-out (and can optionally also delete itself), or you can reuse it somewhere else by calling showAt() again. */ BubbleMessageComponent (int fadeOutLengthMs = 150); /** Destructor. */ ~BubbleMessageComponent() override; //============================================================================== /** Shows a message bubble at a particular position. This shows the bubble with its stem pointing to the given location (coordinates being relative to its parent component). @param position the coords of the object to point to @param message the text to display @param numMillisecondsBeforeRemoving how long to leave it on the screen before removing itself from its parent component. If this is 0 or less, it will stay there until manually removed. @param removeWhenMouseClicked if this is true, the bubble will disappear as soon as a mouse button is pressed (anywhere on the screen) @param deleteSelfAfterUse if true, then the component will delete itself after it becomes invisible */ void showAt (const Rectangle& position, const AttributedString& message, int numMillisecondsBeforeRemoving, bool removeWhenMouseClicked = true, bool deleteSelfAfterUse = false); /** Shows a message bubble next to a particular component. This shows the bubble with its stem pointing at the given component. @param component the component that you want to point at @param message the text to display @param numMillisecondsBeforeRemoving how long to leave it on the screen before removing itself from its parent component. If this is 0 or less, it will stay there until manually removed. @param removeWhenMouseClicked if this is true, the bubble will disappear as soon as a mouse button is pressed (anywhere on the screen) @param deleteSelfAfterUse if true, then the component will delete itself after it becomes invisible */ void showAt (Component* component, const AttributedString& message, int numMillisecondsBeforeRemoving, bool removeWhenMouseClicked = true, bool deleteSelfAfterUse = false); //============================================================================== /** @internal */ void getContentSize (int& w, int& h) override; /** @internal */ void paintContent (Graphics& g, int w, int h) override; /** @internal */ void timerCallback() override; private: //============================================================================== int fadeOutLength, mouseClickCounter; TextLayout textLayout; int64 expiryTime; bool deleteAfterUse; void createLayout (const AttributedString&); void init (int, bool, bool); void hide (bool fadeOut); JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BubbleMessageComponent) }; } // namespace juce