/* ============================================================================== This file is part of the JUCE examples. Copyright (c) 2020 - Raw Material Software Limited The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ /******************************************************************************* The block below describes the properties of this PIP. A PIP is a short snippet of code that can be read by the Projucer and used to generate a JUCE project. BEGIN_JUCE_PIP_METADATA name: CodeEditorDemo version: 1.0.0 vendor: JUCE website: http://juce.com description: Displays a code editor. dependencies: juce_core, juce_data_structures, juce_events, juce_graphics, juce_gui_basics, juce_gui_extra exporters: xcode_mac, vs2019, linux_make, xcode_iphone moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1 type: Component mainClass: CodeEditorDemo useLocalCopy: 1 END_JUCE_PIP_METADATA *******************************************************************************/ #pragma once #include "../Assets/DemoUtilities.h" #if JUCE_ANDROID #error "This demo is not supported on Android!" #endif //============================================================================== class CodeEditorDemo : public Component, private FilenameComponentListener { public: CodeEditorDemo() { setOpaque (true); // Create the editor.. editor.reset (new CodeEditorComponent (codeDocument, &cppTokeniser)); addAndMakeVisible (editor.get()); editor->loadContent ("\n" "/* Code editor demo!\n" "\n" " To see a real-world example of the code editor\n" " in action, have a look at the Projucer!\n" "\n" "*/\n" "\n"); // Create a file chooser control to load files into it.. addAndMakeVisible (fileChooser); fileChooser.addListener (this); lookAndFeelChanged(); setSize (500, 500); } ~CodeEditorDemo() override { fileChooser.removeListener (this); } void paint (Graphics& g) override { g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground, Colours::lightgrey)); } void resized() override { auto r = getLocalBounds().reduced (8); fileChooser.setBounds (r.removeFromTop (25)); editor->setBounds (r.withTrimmedTop (8)); } private: // this is the document that the editor component is showing CodeDocument codeDocument; // this is a tokeniser to apply the C++ syntax highlighting CPlusPlusCodeTokeniser cppTokeniser; // the editor component std::unique_ptr editor; FilenameComponent fileChooser { "File", {}, true, false, false, "*.cpp;*.h;*.hpp;*.c;*.mm;*.m", {}, "Choose a C++ file to open it in the editor" }; //============================================================================== void filenameComponentChanged (FilenameComponent*) override { editor->loadContent (fileChooser.getCurrentFile().loadFileAsString()); } void lookAndFeelChanged() override { if (auto* v4 = dynamic_cast (&LookAndFeel::getDefaultLookAndFeel())) { auto useLight = v4->getCurrentColourScheme() == LookAndFeel_V4::getLightColourScheme(); editor->setColourScheme (useLight ? getLightCodeEditorColourScheme() : getDarkCodeEditorColourScheme()); } else { editor->setColourScheme (cppTokeniser.getDefaultColourScheme()); } } CodeEditorComponent::ColourScheme getDarkCodeEditorColourScheme() { struct Type { const char* name; juce::uint32 colour; }; const Type types[] = { { "Error", 0xffe60000 }, { "Comment", 0xff72d20c }, { "Keyword", 0xffee6f6f }, { "Operator", 0xffc4eb19 }, { "Identifier", 0xffcfcfcf }, { "Integer", 0xff42c8c4 }, { "Float", 0xff885500 }, { "String", 0xffbc45dd }, { "Bracket", 0xff058202 }, { "Punctuation", 0xffcfbeff }, { "Preprocessor Text", 0xfff8f631 } }; CodeEditorComponent::ColourScheme cs; for (auto& t : types) cs.set (t.name, Colour (t.colour)); return cs; } CodeEditorComponent::ColourScheme getLightCodeEditorColourScheme() { struct Type { const char* name; juce::uint32 colour; }; const Type types[] = { { "Error", 0xffcc0000 }, { "Comment", 0xff00aa00 }, { "Keyword", 0xff0000cc }, { "Operator", 0xff225500 }, { "Identifier", 0xff000000 }, { "Integer", 0xff880000 }, { "Float", 0xff885500 }, { "String", 0xff990099 }, { "Bracket", 0xff000055 }, { "Punctuation", 0xff004400 }, { "Preprocessor Text", 0xff660000 } }; CodeEditorComponent::ColourScheme cs; for (auto& t : types) cs.set (t.name, Colour (t.colour)); return cs; } JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CodeEditorDemo) };