/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { #ifndef DOXYGEN /** The contents of this namespace are used to implement AudioBuffer and should not be used elsewhere. Their interfaces (and existence) are liable to change! */ namespace detail { /** On iOS/arm7 the alignment of `double` is greater than the alignment of `std::max_align_t`, so we can't trust max_align_t. Instead, we query lots of primitive types and use the maximum alignment of all of them. We're putting this stuff outside AudioBuffer itself to avoid creating unnecessary copies for each distinct template instantiation of AudioBuffer. MSVC 2015 doesn't like when we write getMaxAlignment as a loop which accumulates the max alignment (declarations not allowed in constexpr function body) so instead we use this recursive version which instantiates a zillion templates. */ template struct Type {}; constexpr size_t getMaxAlignment() noexcept { return 0; } template constexpr size_t getMaxAlignment (Type, Type... tail) noexcept { return jmax (alignof (Head), getMaxAlignment (tail...)); } constexpr size_t maxAlignment = getMaxAlignment (Type{}, Type{}, Type{}, Type{}, Type{}, Type{}, Type{}, Type{}, Type{}, Type{}, Type{}, Type{}, Type{}, Type{}); } // namespace detail #endif //============================================================================== /** A multi-channel buffer containing floating point audio samples. @tags{Audio} */ template class AudioBuffer { public: //============================================================================== /** Creates an empty buffer with 0 channels and 0 length. */ AudioBuffer() noexcept : channels (static_cast (preallocatedChannelSpace)) { } //============================================================================== /** Creates a buffer with a specified number of channels and samples. The contents of the buffer will initially be undefined, so use clear() to set all the samples to zero. The buffer will allocate its memory internally, and this will be released when the buffer is deleted. If the memory can't be allocated, this will throw a std::bad_alloc exception. */ AudioBuffer (int numChannelsToAllocate, int numSamplesToAllocate) : numChannels (numChannelsToAllocate), size (numSamplesToAllocate) { jassert (size >= 0 && numChannels >= 0); allocateData(); } /** Creates a buffer using a pre-allocated block of memory. Note that if the buffer is resized or its number of channels is changed, it will re-allocate memory internally and copy the existing data to this new area, so it will then stop directly addressing this memory. @param dataToReferTo a pre-allocated array containing pointers to the data for each channel that should be used by this buffer. The buffer will only refer to this memory, it won't try to delete it when the buffer is deleted or resized. @param numChannelsToUse the number of channels to use - this must correspond to the number of elements in the array passed in @param numSamples the number of samples to use - this must correspond to the size of the arrays passed in */ AudioBuffer (Type* const* dataToReferTo, int numChannelsToUse, int numSamples) : numChannels (numChannelsToUse), size (numSamples) { jassert (dataToReferTo != nullptr); jassert (numChannelsToUse >= 0 && numSamples >= 0); allocateChannels (dataToReferTo, 0); } /** Creates a buffer using a pre-allocated block of memory. Note that if the buffer is resized or its number of channels is changed, it will re-allocate memory internally and copy the existing data to this new area, so it will then stop directly addressing this memory. @param dataToReferTo a pre-allocated array containing pointers to the data for each channel that should be used by this buffer. The buffer will only refer to this memory, it won't try to delete it when the buffer is deleted or resized. @param numChannelsToUse the number of channels to use - this must correspond to the number of elements in the array passed in @param startSample the offset within the arrays at which the data begins @param numSamples the number of samples to use - this must correspond to the size of the arrays passed in */ AudioBuffer (Type* const* dataToReferTo, int numChannelsToUse, int startSample, int numSamples) : numChannels (numChannelsToUse), size (numSamples) { jassert (dataToReferTo != nullptr); jassert (numChannelsToUse >= 0 && startSample >= 0 && numSamples >= 0); allocateChannels (dataToReferTo, startSample); } /** Copies another buffer. This buffer will make its own copy of the other's data, unless the buffer was created using an external data buffer, in which case both buffers will just point to the same shared block of data. */ AudioBuffer (const AudioBuffer& other) : numChannels (other.numChannels), size (other.size), allocatedBytes (other.allocatedBytes) { if (allocatedBytes == 0) { allocateChannels (other.channels, 0); } else { allocateData(); if (other.isClear) { clear(); } else { for (int i = 0; i < numChannels; ++i) FloatVectorOperations::copy (channels[i], other.channels[i], size); } } } /** Copies another buffer onto this one. This buffer's size will be changed to that of the other buffer. */ AudioBuffer& operator= (const AudioBuffer& other) { if (this != &other) { setSize (other.getNumChannels(), other.getNumSamples(), false, false, false); if (other.isClear) { clear(); } else { isClear = false; for (int i = 0; i < numChannels; ++i) FloatVectorOperations::copy (channels[i], other.channels[i], size); } } return *this; } /** Destructor. This will free any memory allocated by the buffer. */ ~AudioBuffer() = default; /** Move constructor. */ AudioBuffer (AudioBuffer&& other) noexcept : numChannels (other.numChannels), size (other.size), allocatedBytes (other.allocatedBytes), allocatedData (std::move (other.allocatedData)), isClear (other.isClear) { if (numChannels < (int) numElementsInArray (preallocatedChannelSpace)) { channels = preallocatedChannelSpace; for (int i = 0; i < numChannels; ++i) preallocatedChannelSpace[i] = other.channels[i]; } else { channels = other.channels; } other.numChannels = 0; other.size = 0; other.allocatedBytes = 0; } /** Move assignment. */ AudioBuffer& operator= (AudioBuffer&& other) noexcept { numChannels = other.numChannels; size = other.size; allocatedBytes = other.allocatedBytes; allocatedData = std::move (other.allocatedData); isClear = other.isClear; if (numChannels < (int) numElementsInArray (preallocatedChannelSpace)) { channels = preallocatedChannelSpace; for (int i = 0; i < numChannels; ++i) preallocatedChannelSpace[i] = other.channels[i]; } else { channels = other.channels; } other.numChannels = 0; other.size = 0; other.allocatedBytes = 0; return *this; } //============================================================================== /** Returns the number of channels of audio data that this buffer contains. @see getNumSamples, getReadPointer, getWritePointer */ int getNumChannels() const noexcept { return numChannels; } /** Returns the number of samples allocated in each of the buffer's channels. @see getNumChannels, getReadPointer, getWritePointer */ int getNumSamples() const noexcept { return size; } /** Returns a pointer to an array of read-only samples in one of the buffer's channels. For speed, this doesn't check whether the channel number is out of range, so be careful when using it! If you need to write to the data, do NOT call this method and const_cast the result! Instead, you must call getWritePointer so that the buffer knows you're planning on modifying the data. */ const Type* getReadPointer (int channelNumber) const noexcept { jassert (isPositiveAndBelow (channelNumber, numChannels)); return channels[channelNumber]; } /** Returns a pointer to an array of read-only samples in one of the buffer's channels. For speed, this doesn't check whether the channel number or index are out of range, so be careful when using it! If you need to write to the data, do NOT call this method and const_cast the result! Instead, you must call getWritePointer so that the buffer knows you're planning on modifying the data. */ const Type* getReadPointer (int channelNumber, int sampleIndex) const noexcept { jassert (isPositiveAndBelow (channelNumber, numChannels)); jassert (isPositiveAndBelow (sampleIndex, size)); return channels[channelNumber] + sampleIndex; } /** Returns a writeable pointer to one of the buffer's channels. For speed, this doesn't check whether the channel number is out of range, so be careful when using it! Note that if you're not planning on writing to the data, you should always use getReadPointer instead. This will mark the buffer as not cleared and the hasBeenCleared method will return false after this call. If you retain this write pointer and write some data to the buffer after calling its clear method, subsequent clear calls will do nothing. To avoid this either call this method each time you need to write data, or use the setNotClear method to force the internal cleared flag to false. @see setNotClear */ Type* getWritePointer (int channelNumber) noexcept { jassert (isPositiveAndBelow (channelNumber, numChannels)); isClear = false; return channels[channelNumber]; } /** Returns a writeable pointer to one of the buffer's channels. For speed, this doesn't check whether the channel number or index are out of range, so be careful when using it! Note that if you're not planning on writing to the data, you should use getReadPointer instead. This will mark the buffer as not cleared and the hasBeenCleared method will return false after this call. If you retain this write pointer and write some data to the buffer after calling its clear method, subsequent clear calls will do nothing. To avoid this either call this method each time you need to write data, or use the setNotClear method to force the internal cleared flag to false. @see setNotClear */ Type* getWritePointer (int channelNumber, int sampleIndex) noexcept { jassert (isPositiveAndBelow (channelNumber, numChannels)); jassert (isPositiveAndBelow (sampleIndex, size)); isClear = false; return channels[channelNumber] + sampleIndex; } /** Returns an array of pointers to the channels in the buffer. Don't modify any of the pointers that are returned, and bear in mind that these will become invalid if the buffer is resized. */ const Type** getArrayOfReadPointers() const noexcept { return const_cast (channels); } /** Returns an array of pointers to the channels in the buffer. Don't modify any of the pointers that are returned, and bear in mind that these will become invalid if the buffer is resized. This will mark the buffer as not cleared and the hasBeenCleared method will return false after this call. If you retain this write pointer and write some data to the buffer after calling its clear method, subsequent clear calls will do nothing. To avoid this either call this method each time you need to write data, or use the setNotClear method to force the internal cleared flag to false. @see setNotClear */ Type** getArrayOfWritePointers() noexcept { isClear = false; return channels; } //============================================================================== /** Changes the buffer's size or number of channels. This can expand or contract the buffer's length, and add or remove channels. Note that if keepExistingContent and avoidReallocating are both true, then it will only avoid reallocating if neither the channel count or length in samples increase. If the required memory can't be allocated, this will throw a std::bad_alloc exception. @param newNumChannels the new number of channels. @param newNumSamples the new number of samples. @param keepExistingContent if this is true, it will try to preserve as much of the old data as it can in the new buffer. @param clearExtraSpace if this is true, then any extra channels or space that is allocated will be also be cleared. If false, then this space is left uninitialised. @param avoidReallocating if this is true, then changing the buffer's size won't reduce the amount of memory that is currently allocated (but it will still increase it if the new size is bigger than the amount it currently has). If this is false, then a new allocation will be done so that the buffer uses takes up the minimum amount of memory that it needs. */ void setSize (int newNumChannels, int newNumSamples, bool keepExistingContent = false, bool clearExtraSpace = false, bool avoidReallocating = false) { jassert (newNumChannels >= 0); jassert (newNumSamples >= 0); if (newNumSamples != size || newNumChannels != numChannels) { auto allocatedSamplesPerChannel = ((size_t) newNumSamples + 3) & ~3u; auto channelListSize = ((static_cast (1 + newNumChannels) * sizeof (Type*)) + 15) & ~15u; auto newTotalBytes = ((size_t) newNumChannels * (size_t) allocatedSamplesPerChannel * sizeof (Type)) + channelListSize + 32; if (keepExistingContent) { if (avoidReallocating && newNumChannels <= numChannels && newNumSamples <= size) { // no need to do any remapping in this case, as the channel pointers will remain correct! } else { HeapBlock newData; newData.allocate (newTotalBytes, clearExtraSpace || isClear); auto numSamplesToCopy = (size_t) jmin (newNumSamples, size); auto newChannels = unalignedPointerCast (newData.get()); auto newChan = unalignedPointerCast (newData + channelListSize); for (int j = 0; j < newNumChannels; ++j) { newChannels[j] = newChan; newChan += allocatedSamplesPerChannel; } if (! isClear) { auto numChansToCopy = jmin (numChannels, newNumChannels); for (int i = 0; i < numChansToCopy; ++i) FloatVectorOperations::copy (newChannels[i], channels[i], (int) numSamplesToCopy); } allocatedData.swapWith (newData); allocatedBytes = newTotalBytes; channels = newChannels; } } else { if (avoidReallocating && allocatedBytes >= newTotalBytes) { if (clearExtraSpace || isClear) allocatedData.clear (newTotalBytes); } else { allocatedBytes = newTotalBytes; allocatedData.allocate (newTotalBytes, clearExtraSpace || isClear); channels = unalignedPointerCast (allocatedData.get()); } auto* chan = unalignedPointerCast (allocatedData + channelListSize); for (int i = 0; i < newNumChannels; ++i) { channels[i] = chan; chan += allocatedSamplesPerChannel; } } channels[newNumChannels] = nullptr; size = newNumSamples; numChannels = newNumChannels; } } /** Makes this buffer point to a pre-allocated set of channel data arrays. There's also a constructor that lets you specify arrays like this, but this lets you change the channels dynamically. Note that if the buffer is resized or its number of channels is changed, it will re-allocate memory internally and copy the existing data to this new area, so it will then stop directly addressing this memory. The hasBeenCleared method will return false after this call. @param dataToReferTo a pre-allocated array containing pointers to the data for each channel that should be used by this buffer. The buffer will only refer to this memory, it won't try to delete it when the buffer is deleted or resized. @param newNumChannels the number of channels to use - this must correspond to the number of elements in the array passed in @param newStartSample the offset within the arrays at which the data begins @param newNumSamples the number of samples to use - this must correspond to the size of the arrays passed in */ void setDataToReferTo (Type** dataToReferTo, int newNumChannels, int newStartSample, int newNumSamples) { jassert (dataToReferTo != nullptr); jassert (newNumChannels >= 0 && newNumSamples >= 0); if (allocatedBytes != 0) { allocatedBytes = 0; allocatedData.free(); } numChannels = newNumChannels; size = newNumSamples; allocateChannels (dataToReferTo, newStartSample); jassert (! isClear); } /** Makes this buffer point to a pre-allocated set of channel data arrays. There's also a constructor that lets you specify arrays like this, but this lets you change the channels dynamically. Note that if the buffer is resized or its number of channels is changed, it will re-allocate memory internally and copy the existing data to this new area, so it will then stop directly addressing this memory. The hasBeenCleared method will return false after this call. @param dataToReferTo a pre-allocated array containing pointers to the data for each channel that should be used by this buffer. The buffer will only refer to this memory, it won't try to delete it when the buffer is deleted or resized. @param newNumChannels the number of channels to use - this must correspond to the number of elements in the array passed in @param newNumSamples the number of samples to use - this must correspond to the size of the arrays passed in */ void setDataToReferTo (Type** dataToReferTo, int newNumChannels, int newNumSamples) { setDataToReferTo (dataToReferTo, newNumChannels, 0, newNumSamples); } /** Resizes this buffer to match the given one, and copies all of its content across. The source buffer can contain a different floating point type, so this can be used to convert between 32 and 64 bit float buffer types. The hasBeenCleared method will return false after this call if the other buffer contains data. */ template void makeCopyOf (const AudioBuffer& other, bool avoidReallocating = false) { setSize (other.getNumChannels(), other.getNumSamples(), false, false, avoidReallocating); if (other.hasBeenCleared()) { clear(); } else { isClear = false; for (int chan = 0; chan < numChannels; ++chan) { auto* dest = channels[chan]; auto* src = other.getReadPointer (chan); for (int i = 0; i < size; ++i) dest[i] = static_cast (src[i]); } } } //============================================================================== /** Clears all the samples in all channels and marks the buffer as cleared. This method will do nothing if the buffer has been marked as cleared (i.e. the hasBeenCleared method returns true.) @see hasBeenCleared, setNotClear */ void clear() noexcept { if (! isClear) { for (int i = 0; i < numChannels; ++i) FloatVectorOperations::clear (channels[i], size); isClear = true; } } /** Clears a specified region of all the channels. This will mark the buffer as cleared if the entire buffer contents are cleared. For speed, this doesn't check whether the channel and sample number are in-range, so be careful! This method will do nothing if the buffer has been marked as cleared (i.e. the hasBeenCleared method returns true.) @see hasBeenCleared, setNotClear */ void clear (int startSample, int numSamples) noexcept { jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size); if (! isClear) { for (int i = 0; i < numChannels; ++i) FloatVectorOperations::clear (channels[i] + startSample, numSamples); isClear = (startSample == 0 && numSamples == size); } } /** Clears a specified region of just one channel. For speed, this doesn't check whether the channel and sample number are in-range, so be careful! This method will do nothing if the buffer has been marked as cleared (i.e. the hasBeenCleared method returns true.) @see hasBeenCleared, setNotClear */ void clear (int channel, int startSample, int numSamples) noexcept { jassert (isPositiveAndBelow (channel, numChannels)); jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size); if (! isClear) FloatVectorOperations::clear (channels[channel] + startSample, numSamples); } /** Returns true if the buffer has been entirely cleared. Note that this does not actually measure the contents of the buffer - it simply returns a flag that is set when the buffer is cleared, and which is reset whenever functions like getWritePointer are invoked. That means the method is quick, but it may return false negatives when in fact the buffer is still empty. */ bool hasBeenCleared() const noexcept { return isClear; } /** Forces the internal cleared flag of the buffer to false. This may be useful in the case where you are holding on to a write pointer and call the clear method before writing some data. You can then use this method to mark the buffer as containing data so that subsequent clear calls will succeed. However a better solution is to call getWritePointer each time you need to write data. */ void setNotClear() noexcept { isClear = false; } //============================================================================== /** Returns a sample from the buffer. The channel and index are not checked - they are expected to be in-range. If not, an assertion will be thrown, but in a release build, you're into 'undefined behaviour' territory. */ Type getSample (int channel, int sampleIndex) const noexcept { jassert (isPositiveAndBelow (channel, numChannels)); jassert (isPositiveAndBelow (sampleIndex, size)); return *(channels[channel] + sampleIndex); } /** Sets a sample in the buffer. The channel and index are not checked - they are expected to be in-range. If not, an assertion will be thrown, but in a release build, you're into 'undefined behaviour' territory. The hasBeenCleared method will return false after this call. */ void setSample (int destChannel, int destSample, Type newValue) noexcept { jassert (isPositiveAndBelow (destChannel, numChannels)); jassert (isPositiveAndBelow (destSample, size)); *(channels[destChannel] + destSample) = newValue; isClear = false; } /** Adds a value to a sample in the buffer. The channel and index are not checked - they are expected to be in-range. If not, an assertion will be thrown, but in a release build, you're into 'undefined behaviour' territory. The hasBeenCleared method will return false after this call. */ void addSample (int destChannel, int destSample, Type valueToAdd) noexcept { jassert (isPositiveAndBelow (destChannel, numChannels)); jassert (isPositiveAndBelow (destSample, size)); *(channels[destChannel] + destSample) += valueToAdd; isClear = false; } /** Applies a gain multiple to a region of one channel. For speed, this doesn't check whether the channel and sample number are in-range, so be careful! */ void applyGain (int channel, int startSample, int numSamples, Type gain) noexcept { jassert (isPositiveAndBelow (channel, numChannels)); jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size); if (gain != Type (1) && ! isClear) { auto* d = channels[channel] + startSample; if (gain == Type()) FloatVectorOperations::clear (d, numSamples); else FloatVectorOperations::multiply (d, gain, numSamples); } } /** Applies a gain multiple to a region of all the channels. For speed, this doesn't check whether the sample numbers are in-range, so be careful! */ void applyGain (int startSample, int numSamples, Type gain) noexcept { for (int i = 0; i < numChannels; ++i) applyGain (i, startSample, numSamples, gain); } /** Applies a gain multiple to all the audio data. */ void applyGain (Type gain) noexcept { applyGain (0, size, gain); } /** Applies a range of gains to a region of a channel. The gain that is applied to each sample will vary from startGain on the first sample to endGain on the last Sample, so it can be used to do basic fades. For speed, this doesn't check whether the sample numbers are in-range, so be careful! */ void applyGainRamp (int channel, int startSample, int numSamples, Type startGain, Type endGain) noexcept { if (! isClear) { if (startGain == endGain) { applyGain (channel, startSample, numSamples, startGain); } else { jassert (isPositiveAndBelow (channel, numChannels)); jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size); const auto increment = (endGain - startGain) / (float) numSamples; auto* d = channels[channel] + startSample; while (--numSamples >= 0) { *d++ *= startGain; startGain += increment; } } } } /** Applies a range of gains to a region of all channels. The gain that is applied to each sample will vary from startGain on the first sample to endGain on the last Sample, so it can be used to do basic fades. For speed, this doesn't check whether the sample numbers are in-range, so be careful! */ void applyGainRamp (int startSample, int numSamples, Type startGain, Type endGain) noexcept { for (int i = 0; i < numChannels; ++i) applyGainRamp (i, startSample, numSamples, startGain, endGain); } /** Adds samples from another buffer to this one. The hasBeenCleared method will return false after this call if samples have been added. @param destChannel the channel within this buffer to add the samples to @param destStartSample the start sample within this buffer's channel @param source the source buffer to add from @param sourceChannel the channel within the source buffer to read from @param sourceStartSample the offset within the source buffer's channel to start reading samples from @param numSamples the number of samples to process @param gainToApplyToSource an optional gain to apply to the source samples before they are added to this buffer's samples @see copyFrom */ void addFrom (int destChannel, int destStartSample, const AudioBuffer& source, int sourceChannel, int sourceStartSample, int numSamples, Type gainToApplyToSource = Type (1)) noexcept { jassert (&source != this || sourceChannel != destChannel || sourceStartSample + numSamples <= destStartSample || destStartSample + numSamples <= sourceStartSample); jassert (isPositiveAndBelow (destChannel, numChannels)); jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size); jassert (isPositiveAndBelow (sourceChannel, source.numChannels)); jassert (sourceStartSample >= 0 && sourceStartSample + numSamples <= source.size); if (gainToApplyToSource != 0 && numSamples > 0 && ! source.isClear) { auto* d = channels[destChannel] + destStartSample; auto* s = source.channels[sourceChannel] + sourceStartSample; if (isClear) { isClear = false; if (gainToApplyToSource != Type (1)) FloatVectorOperations::copyWithMultiply (d, s, gainToApplyToSource, numSamples); else FloatVectorOperations::copy (d, s, numSamples); } else { if (gainToApplyToSource != Type (1)) FloatVectorOperations::addWithMultiply (d, s, gainToApplyToSource, numSamples); else FloatVectorOperations::add (d, s, numSamples); } } } /** Adds samples from an array of floats to one of the channels. The hasBeenCleared method will return false after this call if samples have been added. @param destChannel the channel within this buffer to add the samples to @param destStartSample the start sample within this buffer's channel @param source the source data to use @param numSamples the number of samples to process @param gainToApplyToSource an optional gain to apply to the source samples before they are added to this buffer's samples @see copyFrom */ void addFrom (int destChannel, int destStartSample, const Type* source, int numSamples, Type gainToApplyToSource = Type (1)) noexcept { jassert (isPositiveAndBelow (destChannel, numChannels)); jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size); jassert (source != nullptr); if (gainToApplyToSource != 0 && numSamples > 0) { auto* d = channels[destChannel] + destStartSample; if (isClear) { isClear = false; if (gainToApplyToSource != Type (1)) FloatVectorOperations::copyWithMultiply (d, source, gainToApplyToSource, numSamples); else FloatVectorOperations::copy (d, source, numSamples); } else { if (gainToApplyToSource != Type (1)) FloatVectorOperations::addWithMultiply (d, source, gainToApplyToSource, numSamples); else FloatVectorOperations::add (d, source, numSamples); } } } /** Adds samples from an array of floats, applying a gain ramp to them. The hasBeenCleared method will return false after this call if samples have been added. @param destChannel the channel within this buffer to add the samples to @param destStartSample the start sample within this buffer's channel @param source the source data to use @param numSamples the number of samples to process @param startGain the gain to apply to the first sample (this is multiplied with the source samples before they are added to this buffer) @param endGain the gain to apply to the final sample. The gain is linearly interpolated between the first and last samples. */ void addFromWithRamp (int destChannel, int destStartSample, const Type* source, int numSamples, Type startGain, Type endGain) noexcept { if (startGain == endGain) { addFrom (destChannel, destStartSample, source, numSamples, startGain); } else { jassert (isPositiveAndBelow (destChannel, numChannels)); jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size); jassert (source != nullptr); if (numSamples > 0) { isClear = false; const auto increment = (endGain - startGain) / numSamples; auto* d = channels[destChannel] + destStartSample; while (--numSamples >= 0) { *d++ += startGain * *source++; startGain += increment; } } } } /** Copies samples from another buffer to this one. @param destChannel the channel within this buffer to copy the samples to @param destStartSample the start sample within this buffer's channel @param source the source buffer to read from @param sourceChannel the channel within the source buffer to read from @param sourceStartSample the offset within the source buffer's channel to start reading samples from @param numSamples the number of samples to process @see addFrom */ void copyFrom (int destChannel, int destStartSample, const AudioBuffer& source, int sourceChannel, int sourceStartSample, int numSamples) noexcept { jassert (&source != this || sourceChannel != destChannel || sourceStartSample + numSamples <= destStartSample || destStartSample + numSamples <= sourceStartSample); jassert (isPositiveAndBelow (destChannel, numChannels)); jassert (destStartSample >= 0 && destStartSample + numSamples <= size); jassert (isPositiveAndBelow (sourceChannel, source.numChannels)); jassert (sourceStartSample >= 0 && numSamples >= 0 && sourceStartSample + numSamples <= source.size); if (numSamples > 0) { if (source.isClear) { if (! isClear) FloatVectorOperations::clear (channels[destChannel] + destStartSample, numSamples); } else { isClear = false; FloatVectorOperations::copy (channels[destChannel] + destStartSample, source.channels[sourceChannel] + sourceStartSample, numSamples); } } } /** Copies samples from an array of floats into one of the channels. The hasBeenCleared method will return false after this call if samples have been copied. @param destChannel the channel within this buffer to copy the samples to @param destStartSample the start sample within this buffer's channel @param source the source buffer to read from @param numSamples the number of samples to process @see addFrom */ void copyFrom (int destChannel, int destStartSample, const Type* source, int numSamples) noexcept { jassert (isPositiveAndBelow (destChannel, numChannels)); jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size); jassert (source != nullptr); if (numSamples > 0) { isClear = false; FloatVectorOperations::copy (channels[destChannel] + destStartSample, source, numSamples); } } /** Copies samples from an array of floats into one of the channels, applying a gain to it. The hasBeenCleared method will return false after this call if samples have been copied. @param destChannel the channel within this buffer to copy the samples to @param destStartSample the start sample within this buffer's channel @param source the source buffer to read from @param numSamples the number of samples to process @param gain the gain to apply @see addFrom */ void copyFrom (int destChannel, int destStartSample, const Type* source, int numSamples, Type gain) noexcept { jassert (isPositiveAndBelow (destChannel, numChannels)); jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size); jassert (source != nullptr); if (numSamples > 0) { auto* d = channels[destChannel] + destStartSample; if (gain != Type (1)) { if (gain == Type()) { if (! isClear) FloatVectorOperations::clear (d, numSamples); } else { isClear = false; FloatVectorOperations::copyWithMultiply (d, source, gain, numSamples); } } else { isClear = false; FloatVectorOperations::copy (d, source, numSamples); } } } /** Copies samples from an array of floats into one of the channels, applying a gain ramp. The hasBeenCleared method will return false after this call if samples have been copied. @param destChannel the channel within this buffer to copy the samples to @param destStartSample the start sample within this buffer's channel @param source the source buffer to read from @param numSamples the number of samples to process @param startGain the gain to apply to the first sample (this is multiplied with the source samples before they are copied to this buffer) @param endGain the gain to apply to the final sample. The gain is linearly interpolated between the first and last samples. @see addFrom */ void copyFromWithRamp (int destChannel, int destStartSample, const Type* source, int numSamples, Type startGain, Type endGain) noexcept { if (startGain == endGain) { copyFrom (destChannel, destStartSample, source, numSamples, startGain); } else { jassert (isPositiveAndBelow (destChannel, numChannels)); jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size); jassert (source != nullptr); if (numSamples > 0) { isClear = false; const auto increment = (endGain - startGain) / numSamples; auto* d = channels[destChannel] + destStartSample; while (--numSamples >= 0) { *d++ = startGain * *source++; startGain += increment; } } } } /** Returns a Range indicating the lowest and highest sample values in a given section. @param channel the channel to read from @param startSample the start sample within the channel @param numSamples the number of samples to check */ Range findMinMax (int channel, int startSample, int numSamples) const noexcept { jassert (isPositiveAndBelow (channel, numChannels)); jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size); if (isClear) return { Type (0), Type (0) }; return FloatVectorOperations::findMinAndMax (channels[channel] + startSample, numSamples); } /** Finds the highest absolute sample value within a region of a channel. */ Type getMagnitude (int channel, int startSample, int numSamples) const noexcept { jassert (isPositiveAndBelow (channel, numChannels)); jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size); if (isClear) return Type (0); auto r = findMinMax (channel, startSample, numSamples); return jmax (r.getStart(), -r.getStart(), r.getEnd(), -r.getEnd()); } /** Finds the highest absolute sample value within a region on all channels. */ Type getMagnitude (int startSample, int numSamples) const noexcept { Type mag (0); if (! isClear) for (int i = 0; i < numChannels; ++i) mag = jmax (mag, getMagnitude (i, startSample, numSamples)); return mag; } /** Returns the root mean squared level for a region of a channel. */ Type getRMSLevel (int channel, int startSample, int numSamples) const noexcept { jassert (isPositiveAndBelow (channel, numChannels)); jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size); if (numSamples <= 0 || channel < 0 || channel >= numChannels || isClear) return Type (0); auto* data = channels[channel] + startSample; double sum = 0.0; for (int i = 0; i < numSamples; ++i) { auto sample = data[i]; sum += sample * sample; } return static_cast (std::sqrt (sum / numSamples)); } /** Reverses a part of a channel. */ void reverse (int channel, int startSample, int numSamples) const noexcept { jassert (isPositiveAndBelow (channel, numChannels)); jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size); if (! isClear) std::reverse (channels[channel] + startSample, channels[channel] + startSample + numSamples); } /** Reverses a part of the buffer. */ void reverse (int startSample, int numSamples) const noexcept { for (int i = 0; i < numChannels; ++i) reverse (i, startSample, numSamples); } //============================================================================== /** This allows templated code that takes an AudioBuffer to access its sample type. */ using SampleType = Type; private: //============================================================================== int numChannels = 0, size = 0; size_t allocatedBytes = 0; Type** channels; HeapBlock allocatedData; Type* preallocatedChannelSpace[32]; bool isClear = false; void allocateData() { #if (! JUCE_GCC || (__GNUC__ * 100 + __GNUC_MINOR__) >= 409) static_assert (alignof (Type) <= detail::maxAlignment, "AudioBuffer cannot hold types with alignment requirements larger than that guaranteed by malloc"); #endif jassert (size >= 0); auto channelListSize = (size_t) (numChannels + 1) * sizeof (Type*); auto requiredSampleAlignment = std::alignment_of::value; size_t alignmentOverflow = channelListSize % requiredSampleAlignment; if (alignmentOverflow != 0) channelListSize += requiredSampleAlignment - alignmentOverflow; allocatedBytes = (size_t) numChannels * (size_t) size * sizeof (Type) + channelListSize + 32; allocatedData.malloc (allocatedBytes); channels = unalignedPointerCast (allocatedData.get()); auto chan = unalignedPointerCast (allocatedData + channelListSize); for (int i = 0; i < numChannels; ++i) { channels[i] = chan; chan += size; } channels[numChannels] = nullptr; isClear = false; } void allocateChannels (Type* const* dataToReferTo, int offset) { jassert (offset >= 0); // (try to avoid doing a malloc here, as that'll blow up things like Pro-Tools) if (numChannels < (int) numElementsInArray (preallocatedChannelSpace)) { channels = static_cast (preallocatedChannelSpace); } else { allocatedData.malloc (numChannels + 1, sizeof (Type*)); channels = unalignedPointerCast (allocatedData.get()); } for (int i = 0; i < numChannels; ++i) { // you have to pass in the same number of valid pointers as numChannels jassert (dataToReferTo[i] != nullptr); channels[i] = dataToReferTo[i] + offset; } channels[numChannels] = nullptr; isClear = false; } JUCE_LEAK_DETECTOR (AudioBuffer) }; //============================================================================== /** A multi-channel buffer of 32-bit floating point audio samples. This type is here for backwards compatibility with the older AudioSampleBuffer class, which was fixed for 32-bit data, but is otherwise the same as the new templated AudioBuffer class. @see AudioBuffer */ using AudioSampleBuffer = AudioBuffer; } // namespace juce