#pragma once #include "PluginProcessor.h" //============================================================================== class AudioPluginAudioProcessorEditor : public juce::AudioProcessorEditor { public: explicit AudioPluginAudioProcessorEditor (AudioPluginAudioProcessor&); ~AudioPluginAudioProcessorEditor() override; //============================================================================== void paint (juce::Graphics&) override; void resized() override; private: // This reference is provided as a quick way for your editor to // access the processor object that created it. AudioPluginAudioProcessor& processorRef; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioPluginAudioProcessorEditor) };