/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { namespace dsp { /** A simple chorus DSP widget that modulates the delay of a delay line in order to create sweeping notches in the magnitude frequency response. This audio effect can be controlled via the speed and depth of the LFO controlling the frequency response, a mix control, a feedback control, and the centre delay of the modulation. Note: To get classic chorus sounds try to use a centre delay time around 7-8 ms with a low feeback volume and a low depth. This effect can also be used as a flanger with a lower centre delay time and a lot of feedback, and as a vibrato effect if the mix value is 1. @tags{DSP} */ template class Chorus { public: //============================================================================== /** Constructor. */ Chorus(); //============================================================================== /** Sets the rate (in Hz) of the LFO modulating the chorus delay line. This rate must be lower than 100 Hz. */ void setRate (SampleType newRateHz); /** Sets the volume of the LFO modulating the chorus delay line (between 0 and 1). */ void setDepth (SampleType newDepth); /** Sets the centre delay in milliseconds of the chorus delay line modulation. This delay must be between 1 and 100 ms. */ void setCentreDelay (SampleType newDelayMs); /** Sets the feedback volume (between -1 and 1) of the chorus delay line. Negative values can be used to get specific chorus sounds. */ void setFeedback (SampleType newFeedback); /** Sets the amount of dry and wet signal in the output of the chorus (between 0 for full dry and 1 for full wet). */ void setMix (SampleType newMix); //============================================================================== /** Initialises the processor. */ void prepare (const ProcessSpec& spec); /** Resets the internal state variables of the processor. */ void reset(); //============================================================================== /** Processes the input and output samples supplied in the processing context. */ template void process (const ProcessContext& context) noexcept { const auto& inputBlock = context.getInputBlock(); auto& outputBlock = context.getOutputBlock(); const auto numChannels = outputBlock.getNumChannels(); const auto numSamples = outputBlock.getNumSamples(); jassert (inputBlock.getNumChannels() == numChannels); jassert (inputBlock.getNumChannels() == lastOutput.size()); jassert (inputBlock.getNumSamples() == numSamples); if (context.isBypassed) { outputBlock.copyFrom (inputBlock); return; } auto delayValuesBlock = AudioBlock(bufferDelayTimes).getSubBlock (0, numSamples); auto contextDelay = ProcessContextReplacing (delayValuesBlock); delayValuesBlock.clear(); osc.process (contextDelay); delayValuesBlock.multiplyBy (oscVolume); auto* delaySamples = bufferDelayTimes.getWritePointer (0); for (size_t i = 0; i < numSamples; ++i) { auto lfo = jmax (static_cast (1.0), maximumDelayModulation * delaySamples[i] + centreDelay); delaySamples[i] = static_cast (lfo * sampleRate / 1000.0); } dryWet.pushDrySamples (inputBlock); for (size_t channel = 0; channel < numChannels; ++channel) { auto* inputSamples = inputBlock .getChannelPointer (channel); auto* outputSamples = outputBlock.getChannelPointer (channel); for (size_t i = 0; i < numSamples; ++i) { auto input = inputSamples[i]; auto output = input - lastOutput[channel]; delay.pushSample ((int) channel, output); delay.setDelay (delaySamples[i]); output = delay.popSample ((int) channel); outputSamples[i] = output; lastOutput[channel] = output * feedbackVolume[channel].getNextValue(); } } dryWet.mixWetSamples (outputBlock); } private: //============================================================================== void update(); //============================================================================== Oscillator osc; DelayLine delay; SmoothedValue oscVolume; std::vector> feedbackVolume { 2 }; DryWetMixer dryWet; std::vector lastOutput { 2 }; AudioBuffer bufferDelayTimes; double sampleRate = 44100.0; SampleType rate = 1.0, depth = 0.25, feedback = 0.0, mix = 0.5, centreDelay = 7.0; static constexpr SampleType maxDepth = 1.0, maxCentreDelayMs = 100.0, oscVolumeMultiplier = 0.5, maximumDelayModulation = 20.0; }; } // namespace dsp } // namespace juce