/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { AnimatedAppComponent::AnimatedAppComponent() : lastUpdateTime (Time::getCurrentTime()), totalUpdates (0) { setOpaque (true); } void AnimatedAppComponent::setFramesPerSecond (int framesPerSecond) { jassert (framesPerSecond > 0 && framesPerSecond < 1000); startTimerHz (framesPerSecond); } int AnimatedAppComponent::getMillisecondsSinceLastUpdate() const noexcept { return (int) (Time::getCurrentTime() - lastUpdateTime).inMilliseconds(); } void AnimatedAppComponent::timerCallback() { ++totalUpdates; update(); repaint(); lastUpdateTime = Time::getCurrentTime(); } } // namespace juce