#pragma once %%include_juce%% //============================================================================== /* This component lives inside our window, and this is where you should put all your controls and content. */ class %%content_component_class%% : public juce::AnimatedAppComponent { public: //============================================================================== %%content_component_class%%() { // Make sure you set the size of the component after // you add any child components. setSize (800, 600); setFramesPerSecond (60); // This sets the frequency of the update calls. } ~%%content_component_class%%() override { } //============================================================================== void update() override { // This function is called at the frequency specified by the setFramesPerSecond() call // in the constructor. You can use it to update counters, animate values, etc. } //============================================================================== void paint (juce::Graphics& g) override { // (Our component is opaque, so we must completely fill the background with a solid colour) g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId)); // You can add your drawing code here! } void resized() override { // This is called when the MainContentComponent is resized. // If you add any child components, this is where you should // update their positions. } private: //============================================================================== // Your private member variables go here... JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%) };