%%include_corresponding_header%% //============================================================================== %%content_component_class%%::%%content_component_class%%() { // Make sure you set the size of the component after // you add any child components. setSize (800, 600); } %%content_component_class%%::~%%content_component_class%%() { // This shuts down the GL system and stops the rendering calls. shutdownOpenGL(); } //============================================================================== void %%content_component_class%%::initialise() { // Initialise GL objects for rendering here. } void %%content_component_class%%::shutdown() { // Free any GL objects created for rendering here. } void %%content_component_class%%::render() { // This clears the context with a black background. juce::OpenGLHelpers::clear (juce::Colours::black); // Add your rendering code here... } //============================================================================== void %%content_component_class%%::paint (juce::Graphics& g) { // You can add your component specific drawing code here! // This will draw over the top of the openGL background. } void %%content_component_class%%::resized() { // This is called when the %%content_component_class%% is resized. // If you add any child components, this is where you should // update their positions. }