/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { /** Represents the state of an accessible UI element. An instance of this class is returned by `AccessibilityHandler::getCurrentState()` to convey its current state to an accessibility client. @see AccessibilityHandler @tags{Accessibility} */ class JUCE_API AccessibleState { public: /** Constructor. Represents a "default" state with no flags set. To set a flag, use one of the `withX()` methods - these can be chained together to set multiple flags. */ AccessibleState() = default; //============================================================================== /** Sets the checkable flag and returns the new state. @see isCheckable */ AccessibleState withCheckable() const noexcept { return withFlag (Flags::checkable); } /** Sets the checked flag and returns the new state. @see isChecked */ AccessibleState withChecked() const noexcept { return withFlag (Flags::checked); } /** Sets the collapsed flag and returns the new state. @see isCollapsed */ AccessibleState withCollapsed() const noexcept { return withFlag (Flags::collapsed); } /** Sets the expandable flag and returns the new state. @see isExpandable */ AccessibleState withExpandable() const noexcept { return withFlag (Flags::expandable); } /** Sets the expanded flag and returns the new state. @see isExpanded */ AccessibleState withExpanded() const noexcept { return withFlag (Flags::expanded); } /** Sets the focusable flag and returns the new state. @see isFocusable */ AccessibleState withFocusable() const noexcept { return withFlag (Flags::focusable); } /** Sets the focused flag and returns the new state. @see isFocused */ AccessibleState withFocused() const noexcept { return withFlag (Flags::focused); } /** Sets the ignored flag and returns the new state. @see isIgnored */ AccessibleState withIgnored() const noexcept { return withFlag (Flags::ignored); } /** Sets the selectable flag and returns the new state. @see isSelectable */ AccessibleState withSelectable() const noexcept { return withFlag (Flags::selectable); } /** Sets the multiSelectable flag and returns the new state. @see isMultiSelectable */ AccessibleState withMultiSelectable() const noexcept { return withFlag (Flags::multiSelectable); } /** Sets the selected flag and returns the new state. @see isSelected */ AccessibleState withSelected() const noexcept { return withFlag (Flags::selected); } /** Sets the accessible offscreen flag and returns the new state. @see isSelected */ AccessibleState withAccessibleOffscreen() const noexcept { return withFlag (Flags::accessibleOffscreen); } //============================================================================== /** Returns true if the UI element is checkable. @see withCheckable */ bool isCheckable() const noexcept { return isFlagSet (Flags::checkable); } /** Returns true if the UI element is checked. @see withChecked */ bool isChecked() const noexcept { return isFlagSet (Flags::checked); } /** Returns true if the UI element is collapsed. @see withCollapsed */ bool isCollapsed() const noexcept { return isFlagSet (Flags::collapsed); } /** Returns true if the UI element is expandable. @see withExpandable */ bool isExpandable() const noexcept { return isFlagSet (Flags::expandable); } /** Returns true if the UI element is expanded. @see withExpanded */ bool isExpanded() const noexcept { return isFlagSet (Flags::expanded); } /** Returns true if the UI element is focusable. @see withFocusable */ bool isFocusable() const noexcept { return isFlagSet (Flags::focusable); } /** Returns true if the UI element is focused. @see withFocused */ bool isFocused() const noexcept { return isFlagSet (Flags::focused); } /** Returns true if the UI element is ignored. @see withIgnored */ bool isIgnored() const noexcept { return isFlagSet (Flags::ignored); } /** Returns true if the UI element supports multiple item selection. @see withMultiSelectable */ bool isMultiSelectable() const noexcept { return isFlagSet (Flags::multiSelectable); } /** Returns true if the UI element is selectable. @see withSelectable */ bool isSelectable() const noexcept { return isFlagSet (Flags::selectable); } /** Returns true if the UI element is selected. @see withSelected */ bool isSelected() const noexcept { return isFlagSet (Flags::selected); } /** Returns true if the UI element is accessible offscreen. @see withSelected */ bool isAccessibleOffscreen() const noexcept { return isFlagSet (Flags::accessibleOffscreen); } private: enum Flags { checkable = (1 << 0), checked = (1 << 1), collapsed = (1 << 2), expandable = (1 << 3), expanded = (1 << 4), focusable = (1 << 5), focused = (1 << 6), ignored = (1 << 7), multiSelectable = (1 << 8), selectable = (1 << 9), selected = (1 << 10), accessibleOffscreen = (1 << 11) }; AccessibleState withFlag (int flag) const noexcept { auto copy = *this; copy.flags |= flag; return copy; } bool isFlagSet (int flag) const noexcept { return (flags & flag) != 0; } int flags = 0; }; } // namespace juce