#include "PluginProcessor.h" #include "PluginEditor.h" //============================================================================== AudioPluginAudioProcessorEditor::AudioPluginAudioProcessorEditor (AudioPluginAudioProcessor& p) : AudioProcessorEditor (&p), processorRef (p) { juce::ignoreUnused (processorRef); // Make sure that before the constructor has finished, you've set the // editor's size to whatever you need it to be. setSize (400, 300); } AudioPluginAudioProcessorEditor::~AudioPluginAudioProcessorEditor() { } //============================================================================== void AudioPluginAudioProcessorEditor::paint (juce::Graphics& g) { // (Our component is opaque, so we must completely fill the background with a solid colour) g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId)); g.setColour (juce::Colours::white); g.setFont (15.0f); g.drawFittedText ("Hello World!", getLocalBounds(), juce::Justification::centred, 1); } void AudioPluginAudioProcessorEditor::resized() { // This is generally where you'll want to lay out the positions of any // subcomponents in your editor.. }