/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ /******************************************************************************* The block below describes the properties of this module, and is read by the Projucer to automatically generate project code that uses it. For details about the syntax and how to create or use a module, see the JUCE Module Format.md file. BEGIN_JUCE_MODULE_DECLARATION ID: juce_audio_devices vendor: juce version: 6.1.2 name: JUCE audio and MIDI I/O device classes description: Classes to play and record from audio and MIDI I/O devices website: http://www.juce.com/juce license: ISC minimumCppStandard: 14 dependencies: juce_audio_basics, juce_events OSXFrameworks: CoreAudio CoreMIDI AudioToolbox iOSFrameworks: CoreAudio CoreMIDI AudioToolbox AVFoundation linuxPackages: alsa mingwLibs: winmm END_JUCE_MODULE_DECLARATION *******************************************************************************/ #pragma once #define JUCE_AUDIO_DEVICES_H_INCLUDED #include #include #if JUCE_MODULE_AVAILABLE_juce_graphics #include #endif //============================================================================== /** Config: JUCE_USE_WINRT_MIDI Enables the use of the Windows Runtime API for MIDI, allowing connections to Bluetooth Low Energy devices on Windows 10 version 1809 (October 2018 Update) and later. If you enable this flag then older versions of Windows will automatically fall back to using the regular Win32 MIDI API. You will need version 10.0.14393.0 of the Windows Standalone SDK to compile and you may need to add the path to the WinRT headers. The path to the headers will be something similar to "C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt". */ #ifndef JUCE_USE_WINRT_MIDI #define JUCE_USE_WINRT_MIDI 0 #endif /** Config: JUCE_ASIO Enables ASIO audio devices (MS Windows only). Turning this on means that you'll need to have the Steinberg ASIO SDK installed on your Windows build machine. See the comments in the ASIOAudioIODevice class's header file for more info about this. */ #ifndef JUCE_ASIO #define JUCE_ASIO 0 #endif /** Config: JUCE_WASAPI Enables WASAPI audio devices (Windows Vista and above). */ #ifndef JUCE_WASAPI #define JUCE_WASAPI 1 #endif /** Config: JUCE_DIRECTSOUND Enables DirectSound audio (MS Windows only). */ #ifndef JUCE_DIRECTSOUND #define JUCE_DIRECTSOUND 1 #endif /** Config: JUCE_ALSA Enables ALSA audio devices (Linux only). */ #ifndef JUCE_ALSA #define JUCE_ALSA 1 #endif /** Config: JUCE_JACK Enables JACK audio devices (Linux only). */ #ifndef JUCE_JACK #define JUCE_JACK 0 #endif /** Config: JUCE_BELA Enables Bela audio devices on Bela boards. */ #ifndef JUCE_BELA #define JUCE_BELA 0 #endif /** Config: JUCE_USE_ANDROID_OBOE Enables Oboe devices (Android only). */ #ifndef JUCE_USE_ANDROID_OBOE #define JUCE_USE_ANDROID_OBOE 1 #endif /** Config: JUCE_USE_OBOE_STABILIZED_CALLBACK If JUCE_USE_ANDROID_OBOE is enabled, enabling this will wrap output audio streams in the oboe::StabilizedCallback class. This class attempts to keep the CPU spinning to avoid it being scaled down on certain devices. (Android only). */ #ifndef JUCE_USE_ANDROID_OBOE_STABILIZED_CALLBACK #define JUCE_USE_ANDROID_OBOE_STABILIZED_CALLBACK 0 #endif /** Config: JUCE_USE_ANDROID_OPENSLES Enables OpenSLES devices (Android only). */ #ifndef JUCE_USE_ANDROID_OPENSLES #if ! JUCE_USE_ANDROID_OBOE #define JUCE_USE_ANDROID_OPENSLES 1 #else #define JUCE_USE_ANDROID_OPENSLES 0 #endif #endif /** Config: JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS Turning this on gives your app exclusive access to the system's audio on platforms which support it (currently iOS only). */ #ifndef JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS #define JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS 0 #endif //============================================================================== #include "midi_io/juce_MidiDevices.h" #include "midi_io/juce_MidiMessageCollector.h" namespace juce { /** Available modes for the WASAPI audio device. Pass one of these to the AudioIODeviceType::createAudioIODeviceType_WASAPI() method to create a WASAPI AudioIODeviceType object in this mode. */ enum class WASAPIDeviceMode { shared, exclusive, sharedLowLatency }; } #include "audio_io/juce_AudioIODevice.h" #include "audio_io/juce_AudioIODeviceType.h" #include "audio_io/juce_SystemAudioVolume.h" #include "sources/juce_AudioSourcePlayer.h" #include "sources/juce_AudioTransportSource.h" #include "audio_io/juce_AudioDeviceManager.h" #if JUCE_IOS #include "native/juce_ios_Audio.h" #endif