/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2020 - Raw Material Software Limited

   JUCE is an open source library subject to commercial or open-source
   licensing.

   By using JUCE, you agree to the terms of both the JUCE 6 End-User License
   Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).

   End User License Agreement: www.juce.com/juce-6-licence
   Privacy Policy: www.juce.com/juce-privacy-policy

   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).

   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.

  ==============================================================================
*/

namespace juce
{
namespace dsp
{

enum class PannerRule
{
    linear,          // regular 6 dB or linear panning rule, allows the panned sound to be
                     // perceived as having a constant level when summed to mono
    balanced,        // both left and right are 1 when pan value is 0, with left decreasing
                     // to 0 above this value and right decreasing to 0 below it
    sin3dB,          // alternate version of the regular 3 dB panning rule with a sine curve
    sin4p5dB,        // alternate version of the regular 4.5 dB panning rule with a sine curve
    sin6dB,          // alternate version of the regular 6 dB panning rule with a sine curve
    squareRoot3dB,   // regular 3 dB or constant power panning rule, allows the panned sound
                     // to be perceived as having a constant level regardless of the pan position
    squareRoot4p5dB  // regular 4.5 dB panning rule, a compromise option between 3 dB and 6 dB panning rules
};

/**
    A processor to perform panning operations on stereo buffers.

    @tags{DSP}
*/
template <typename SampleType>
class Panner
{
public:
    //==============================================================================
    using Rule = PannerRule;

    //==============================================================================
    /** Constructor. */
    Panner();

    //==============================================================================
    /** Sets the panning rule. */
    void setRule (Rule newRule);

    /** Sets the current panning value, between -1 (full left) and 1 (full right). */
    void setPan (SampleType newPan);

    //==============================================================================
    /** Initialises the processor. */
    void prepare (const ProcessSpec& spec);

    /** Resets the internal state variables of the processor. */
    void reset();

    //==============================================================================
    /** Processes the input and output samples supplied in the processing context. */
    template <typename ProcessContext>
    void process (const ProcessContext& context) noexcept
    {
        const auto& inputBlock = context.getInputBlock();
        auto& outputBlock      = context.getOutputBlock();

        const auto numInputChannels  = inputBlock.getNumChannels();
        const auto numOutputChannels = outputBlock.getNumChannels();
        const auto numSamples        = outputBlock.getNumSamples();

        jassertquiet (inputBlock.getNumSamples() == numSamples);

        if (numOutputChannels != 2 || numInputChannels == 0 || numInputChannels > 2)
            return;

        if (numInputChannels == 2)
        {
            outputBlock.copyFrom (inputBlock);
        }
        else
        {
            outputBlock.getSingleChannelBlock (0).copyFrom (inputBlock);
            outputBlock.getSingleChannelBlock (1).copyFrom (inputBlock);
        }

        if (context.isBypassed)
            return;

        outputBlock.getSingleChannelBlock (0).multiplyBy (leftVolume);
        outputBlock.getSingleChannelBlock (1).multiplyBy (rightVolume);
    }

private:
    //==============================================================================
    void update();

    //==============================================================================
    Rule currentRule = Rule::balanced;
    SampleType pan = 0.0;
    SmoothedValue<SampleType> leftVolume, rightVolume;
    double sampleRate = 44100.0;
};

} // namespace dsp
} // namespace juce