#ifndef AddPair_H #define AddPair_H class AddPair : public Test { public: AddPair() { m_world->SetGravity(b2Vec2(0.0f,0.0f)); { b2CircleShape shape; shape.m_p.SetZero(); shape.m_radius = 0.1f; float minX = -6.0f; float maxX = 0.0f; float minY = 4.0f; float maxY = 6.0f; for (int i = 0; i < 400; ++i) { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position = b2Vec2(RandomFloat(minX,maxX),RandomFloat(minY,maxY)); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 0.01f); } } { b2PolygonShape shape; shape.SetAsBox(1.5f, 1.5f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-40.0f,5.0f); bd.bullet = true; b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 1.0f); body->SetLinearVelocity(b2Vec2(150.0f, 0.0f)); } } static Test* Create() { return new AddPair; } }; #endif