/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { #if JUCE_WINDOWS || DOXYGEN //============================================================================== /** A Windows-specific class that can create and embed an ActiveX control inside itself. To use it, create one of these, put it in place and make sure it's visible in a window, then use createControl() to instantiate an ActiveX control. The control will then be moved and resized to follow the movements of this component. Of course, since the control is a heavyweight window, it'll obliterate any JUCE components that may overlap this component, but that's life. @tags{GUI} */ class JUCE_API ActiveXControlComponent : public Component { public: //============================================================================== /** Create an initially-empty container. */ ActiveXControlComponent(); /** Destructor. */ ~ActiveXControlComponent() override; /** Tries to create an ActiveX control and embed it in this peer. The peer controlIID is a pointer to an IID structure - it's treated as a void* because when including the JUCE headers, you might not always have included windows.h first, in which case IID wouldn't be defined. e.g. @code const IID myIID = __uuidof (QTControl); myControlComp->createControl (&myIID); @endcode */ bool createControl (const void* controlIID); /** Deletes the ActiveX control, if one has been created. */ void deleteControl(); /** Returns true if a control is currently in use. */ bool isControlOpen() const noexcept { return control != nullptr; } /** Does a QueryInterface call on the embedded control object. This allows you to cast the control to whatever type of COM object you need. The iid parameter is a pointer to an IID structure - it's treated as a void* because when including the JUCE headers, you might not always have included windows.h first, in which case IID wouldn't be defined, but you should just pass a pointer to an IID. e.g. @code const IID iid = __uuidof (IOleWindow); IOleWindow* oleWindow = (IOleWindow*) myControlComp->queryInterface (&iid); if (oleWindow != nullptr) { HWND hwnd; oleWindow->GetWindow (&hwnd); ... oleWindow->Release(); } @endcode */ void* queryInterface (const void* iid) const; /** Set this to false to stop mouse events being allowed through to the control. */ void setMouseEventsAllowed (bool eventsCanReachControl); /** Returns true if mouse events are allowed to get through to the control. */ bool areMouseEventsAllowed() const noexcept { return mouseEventsAllowed; } //============================================================================== /** @internal */ void paint (Graphics&) override; /** @internal */ intptr_t offerEventToActiveXControl (void*); static intptr_t offerEventToActiveXControlStatic (void*); private: class Pimpl; std::unique_ptr control; bool mouseEventsAllowed = true; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ActiveXControlComponent) }; #endif } // namespace juce