/* ============================================================================== This file is part of the JUCE examples. Copyright (c) 2022 - Raw Material Software Limited The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ /******************************************************************************* The block below describes the properties of this PIP. A PIP is a short snippet of code that can be read by the Projucer and used to generate a JUCE project. BEGIN_JUCE_PIP_METADATA name: SurroundPlugin version: 1.0.0 vendor: JUCE website: http://juce.com description: Surround audio plugin. dependencies: juce_audio_basics, juce_audio_devices, juce_audio_formats, juce_audio_plugin_client, juce_audio_processors, juce_audio_utils, juce_core, juce_data_structures, juce_events, juce_graphics, juce_gui_basics, juce_gui_extra exporters: xcode_mac, vs2022, linux_make moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1 type: AudioProcessor mainClass: SurroundProcessor useLocalCopy: 1 END_JUCE_PIP_METADATA *******************************************************************************/ #pragma once //============================================================================== class ProcessorWithLevels : public AudioProcessor, private AsyncUpdater, private Timer { public: ProcessorWithLevels() : AudioProcessor (BusesProperties().withInput ("Input", AudioChannelSet::stereo()) .withInput ("Aux", AudioChannelSet::stereo(), false) .withOutput ("Output", AudioChannelSet::stereo()) .withOutput ("Aux", AudioChannelSet::stereo(), false)) { startTimerHz (60); applyBusLayouts (getBusesLayout()); } ~ProcessorWithLevels() override { stopTimer(); cancelPendingUpdate(); } void prepareToPlay (double, int) override { samplesToPlay = (int) getSampleRate(); reset(); } void processBlock (AudioBuffer& audio, MidiBuffer&) override { processAudio (audio); } void processBlock (AudioBuffer& audio, MidiBuffer&) override { processAudio (audio); } void releaseResources() override { reset(); } float getLevel (int bus, int channel) const { return readableLevels[(size_t) getChannelIndexInProcessBlockBuffer (true, bus, channel)]; } bool isBusesLayoutSupported (const BusesLayout& layouts) const override { const auto isSetValid = [] (const AudioChannelSet& set) { return ! set.isDisabled() && ! (set.isDiscreteLayout() && set.getChannelIndexForType (AudioChannelSet::discreteChannel0) == -1); }; return isSetValid (layouts.getMainOutputChannelSet()) && isSetValid (layouts.getMainInputChannelSet()); } void reset() override { channelClicked = 0; samplesPlayed = samplesToPlay; } bool applyBusLayouts (const BusesLayout& layouts) override { // Some very badly-behaved hosts will call this during processing! const SpinLock::ScopedLockType lock (levelMutex); const auto result = AudioProcessor::applyBusLayouts (layouts); size_t numInputChannels = 0; for (auto i = 0; i < getBusCount (true); ++i) numInputChannels += (size_t) getBus (true, i)->getLastEnabledLayout().size(); incomingLevels = readableLevels = std::vector (numInputChannels, 0.0f); triggerAsyncUpdate(); return result; } //============================================================================== const String getName() const override { return "Surround PlugIn"; } bool acceptsMidi() const override { return false; } bool producesMidi() const override { return false; } double getTailLengthSeconds() const override { return 0; } //============================================================================== int getNumPrograms() override { return 1; } int getCurrentProgram() override { return 0; } void setCurrentProgram (int) override {} const String getProgramName (int) override { return "None"; } void changeProgramName (int, const String&) override {} //============================================================================== void getStateInformation (MemoryBlock&) override {} void setStateInformation (const void*, int) override {} void channelButtonClicked (int bus, int channelIndex) { channelClicked = getChannelIndexInProcessBlockBuffer (false, bus, channelIndex); samplesPlayed = 0; } std::function updateEditor; private: void handleAsyncUpdate() override { NullCheckedInvocation::invoke (updateEditor); } template void processAudio (AudioBuffer& audio) { { SpinLock::ScopedTryLockType lock (levelMutex); if (lock.isLocked()) { const auto numInputChannels = (size_t) getTotalNumInputChannels(); for (size_t i = 0; i < numInputChannels; ++i) { const auto minMax = audio.findMinMax ((int) i, 0, audio.getNumSamples()); const auto newMax = (float) std::max (std::abs (minMax.getStart()), std::abs (minMax.getEnd())); auto& toUpdate = incomingLevels[i]; toUpdate = jmax (toUpdate, newMax); } } } audio.clear (0, audio.getNumSamples()); auto fillSamples = jmin (samplesToPlay - samplesPlayed, audio.getNumSamples()); if (isPositiveAndBelow (channelClicked, audio.getNumChannels())) { auto* channelBuffer = audio.getWritePointer (channelClicked); auto freq = (float) (440.0 / getSampleRate()); for (auto i = 0; i < fillSamples; ++i) channelBuffer[i] += std::sin (MathConstants::twoPi * freq * (float) samplesPlayed++); } } void timerCallback() override { const SpinLock::ScopedLockType lock (levelMutex); for (size_t i = 0; i < readableLevels.size(); ++i) readableLevels[i] = std::max (readableLevels[i] * 0.95f, std::exchange (incomingLevels[i], 0.0f)); } SpinLock levelMutex; std::vector incomingLevels; std::vector readableLevels; int channelClicked; int samplesPlayed; int samplesToPlay; }; //============================================================================== const Colour textColour = Colours::white.withAlpha (0.8f); inline void drawBackground (Component& comp, Graphics& g) { g.setColour (comp.getLookAndFeel().findColour (ResizableWindow::backgroundColourId).darker (0.8f)); g.fillRoundedRectangle (comp.getLocalBounds().toFloat(), 4.0f); } inline void configureLabel (Label& label, const AudioProcessor::Bus* layout) { const auto text = layout != nullptr ? (layout->getName() + ": " + layout->getCurrentLayout().getDescription()) : ""; label.setText (text, dontSendNotification); label.setJustificationType (Justification::centred); label.setColour (Label::textColourId, textColour); } class InputBusViewer : public Component, private Timer { public: InputBusViewer (ProcessorWithLevels& proc, int busNumber) : processor (proc), bus (busNumber) { configureLabel (layoutName, processor.getBus (true, bus)); addAndMakeVisible (layoutName); startTimerHz (60); } ~InputBusViewer() override { stopTimer(); } void paint (Graphics& g) override { drawBackground (*this, g); auto* layout = processor.getBus (true, bus); if (layout == nullptr) return; const auto channelSet = layout->getCurrentLayout(); const auto numChannels = channelSet.size(); Grid grid; grid.autoFlow = Grid::AutoFlow::column; grid.autoColumns = grid.autoRows = Grid::TrackInfo (Grid::Fr (1)); grid.items.insertMultiple (0, GridItem(), numChannels); grid.performLayout (getLocalBounds()); const auto minDb = -50.0f; const auto maxDb = 6.0f; for (auto i = 0; i < numChannels; ++i) { g.setColour (Colours::orange.darker()); const auto levelInDb = Decibels::gainToDecibels (processor.getLevel (bus, i), minDb); const auto fractionOfHeight = jmap (levelInDb, minDb, maxDb, 0.0f, 1.0f); const auto bounds = grid.items[i].currentBounds; const auto trackBounds = bounds.withSizeKeepingCentre (16, bounds.getHeight() - 10).toFloat(); g.fillRect (trackBounds.withHeight (trackBounds.proportionOfHeight (fractionOfHeight)).withBottomY (trackBounds.getBottom())); g.setColour (textColour); g.drawText (channelSet.getAbbreviatedChannelTypeName (channelSet.getTypeOfChannel (i)), bounds, Justification::centredBottom); } } void resized() override { layoutName.setBounds (getLocalBounds().removeFromTop (20)); } int getNumChannels() const { if (auto* b = processor.getBus (true, bus)) return b->getCurrentLayout().size(); return 0; } private: void timerCallback() override { repaint(); } ProcessorWithLevels& processor; int bus = 0; Label layoutName; }; //============================================================================== class OutputBusViewer : public Component { public: OutputBusViewer (ProcessorWithLevels& proc, int busNumber) : processor (proc), bus (busNumber) { auto* layout = processor.getBus (false, bus); configureLabel (layoutName, layout); addAndMakeVisible (layoutName); if (layout == nullptr) return; const auto& channelSet = layout->getCurrentLayout(); const auto numChannels = channelSet.size(); for (auto i = 0; i < numChannels; ++i) { const auto channelName = channelSet.getAbbreviatedChannelTypeName (channelSet.getTypeOfChannel (i)); channelButtons.emplace_back (channelName, channelName); auto& newButton = channelButtons.back(); newButton.onClick = [&proc = processor, bus = bus, i] { proc.channelButtonClicked (bus, i); }; addAndMakeVisible (newButton); } resized(); } void paint (Graphics& g) override { drawBackground (*this, g); } void resized() override { auto b = getLocalBounds(); layoutName.setBounds (b.removeFromBottom (20)); Grid grid; grid.autoFlow = Grid::AutoFlow::column; grid.autoColumns = grid.autoRows = Grid::TrackInfo (Grid::Fr (1)); for (auto& channelButton : channelButtons) grid.items.add (GridItem (channelButton)); grid.performLayout (b.reduced (2)); } int getNumChannels() const { if (auto* b = processor.getBus (false, bus)) return b->getCurrentLayout().size(); return 0; } private: ProcessorWithLevels& processor; int bus = 0; Label layoutName; std::list channelButtons; }; //============================================================================== class SurroundEditor : public AudioProcessorEditor { public: explicit SurroundEditor (ProcessorWithLevels& parent) : AudioProcessorEditor (parent), customProcessor (parent), scopedUpdateEditor (customProcessor.updateEditor, [this] { updateGUI(); }) { updateGUI(); setResizable (true, true); } void resized() override { auto r = getLocalBounds(); doLayout (inputViewers, r.removeFromTop (proportionOfHeight (0.5f))); doLayout (outputViewers, r); } void paint (Graphics& g) override { g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId)); } private: template void doLayout (Range& range, Rectangle bounds) const { FlexBox fb; for (auto& viewer : range) { if (viewer.getNumChannels() != 0) { fb.items.add (FlexItem (viewer) .withFlex ((float) viewer.getNumChannels()) .withMargin (4.0f)); } } fb.performLayout (bounds); } void updateGUI() { inputViewers.clear(); outputViewers.clear(); const auto inputBuses = getAudioProcessor()->getBusCount (true); for (auto i = 0; i < inputBuses; ++i) { inputViewers.emplace_back (customProcessor, i); addAndMakeVisible (inputViewers.back()); } const auto outputBuses = getAudioProcessor()->getBusCount (false); for (auto i = 0; i < outputBuses; ++i) { outputViewers.emplace_back (customProcessor, i); addAndMakeVisible (outputViewers.back()); } const auto channels = jmax (processor.getTotalNumInputChannels(), processor.getTotalNumOutputChannels()); setSize (jmax (150, channels * 40), 200); resized(); } ProcessorWithLevels& customProcessor; ScopedValueSetter> scopedUpdateEditor; std::list inputViewers; std::list outputViewers; }; //============================================================================== struct SurroundProcessor : public ProcessorWithLevels { AudioProcessorEditor* createEditor() override { return new SurroundEditor (*this); } bool hasEditor() const override { return true; } };