/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** An abstract base class which can be implemented by components that function as text editors. This class allows different types of text editor component to provide a uniform interface, which can be used by things like OS-specific input methods, on-screen keyboards, etc. @tags{GUI} */ class JUCE_API TextInputTarget { public: //============================================================================== /** */ TextInputTarget() = default; /** Destructor. */ virtual ~TextInputTarget() = default; /** Returns true if this input target is currently accepting input. For example, a text editor might return false if it's in read-only mode. */ virtual bool isTextInputActive() const = 0; /** Returns the extents of the selected text region, or an empty range if nothing is selected, */ virtual Range getHighlightedRegion() const = 0; /** Sets the currently-selected text region. */ virtual void setHighlightedRegion (const Range& newRange) = 0; /** Sets a number of temporarily underlined sections. This is needed by MS Windows input method UI. */ virtual void setTemporaryUnderlining (const Array>& underlinedRegions) = 0; /** Returns a specified sub-section of the text. */ virtual String getTextInRange (const Range& range) const = 0; /** Inserts some text, overwriting the selected text region, if there is one. */ virtual void insertTextAtCaret (const String& textToInsert) = 0; /** Returns the current index of the caret. */ virtual int getCaretPosition() const = 0; /** Returns the position of the caret, relative to the component's origin. */ Rectangle getCaretRectangle() const { return getCaretRectangleForCharIndex (getCaretPosition()); } /** Returns the bounding box of the character at the given index. */ virtual Rectangle getCaretRectangleForCharIndex (int characterIndex) const = 0; /** Returns the total number of codepoints in the string. */ virtual int getTotalNumChars() const = 0; /** Returns the index closest to the given point. This is the location where the cursor might be placed after clicking at the given point in a text field. */ virtual int getCharIndexForPoint (Point point) const = 0; /** Returns the bounding box for a range of text in the editor. As the range may span multiple lines, this method returns a RectangleList. The bounds are relative to the component's top-left and may extend beyond the bounds of the component if the text is long and word wrapping is disabled. */ virtual RectangleList getTextBounds (Range textRange) const = 0; /** A set of possible on-screen keyboard types, for use in the getKeyboardType() method. */ enum VirtualKeyboardType { textKeyboard = 0, numericKeyboard, decimalKeyboard, urlKeyboard, emailAddressKeyboard, phoneNumberKeyboard }; /** Returns the target's preference for the type of keyboard that would be most appropriate. This may be ignored, depending on the capabilities of the OS. */ virtual VirtualKeyboardType getKeyboardType() { return textKeyboard; } }; } // namespace juce