25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
170 lines
6.3 KiB
C++
170 lines
6.3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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namespace dsp
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{
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/**
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A simple chorus DSP widget that modulates the delay of a delay line in order to
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create sweeping notches in the magnitude frequency response.
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This audio effect can be controlled via the speed and depth of the LFO controlling
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the frequency response, a mix control, a feedback control, and the centre delay
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of the modulation.
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Note: To get classic chorus sounds try to use a centre delay time around 7-8 ms
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with a low feeback volume and a low depth. This effect can also be used as a
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flanger with a lower centre delay time and a lot of feedback, and as a vibrato
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effect if the mix value is 1.
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@tags{DSP}
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*/
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template <typename SampleType>
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class Chorus
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{
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public:
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//==============================================================================
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/** Constructor. */
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Chorus();
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//==============================================================================
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/** Sets the rate (in Hz) of the LFO modulating the chorus delay line. This rate
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must be lower than 100 Hz.
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*/
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void setRate (SampleType newRateHz);
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/** Sets the volume of the LFO modulating the chorus delay line (between 0 and 1).
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*/
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void setDepth (SampleType newDepth);
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/** Sets the centre delay in milliseconds of the chorus delay line modulation.
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This delay must be between 1 and 100 ms.
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*/
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void setCentreDelay (SampleType newDelayMs);
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/** Sets the feedback volume (between -1 and 1) of the chorus delay line.
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Negative values can be used to get specific chorus sounds.
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*/
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void setFeedback (SampleType newFeedback);
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/** Sets the amount of dry and wet signal in the output of the chorus (between 0
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for full dry and 1 for full wet).
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*/
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void setMix (SampleType newMix);
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//==============================================================================
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/** Initialises the processor. */
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void prepare (const ProcessSpec& spec);
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/** Resets the internal state variables of the processor. */
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void reset();
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//==============================================================================
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/** Processes the input and output samples supplied in the processing context. */
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template <typename ProcessContext>
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void process (const ProcessContext& context) noexcept
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{
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const auto& inputBlock = context.getInputBlock();
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auto& outputBlock = context.getOutputBlock();
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const auto numChannels = outputBlock.getNumChannels();
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const auto numSamples = outputBlock.getNumSamples();
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jassert (inputBlock.getNumChannels() == numChannels);
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jassert (inputBlock.getNumChannels() == lastOutput.size());
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jassert (inputBlock.getNumSamples() == numSamples);
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if (context.isBypassed)
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{
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outputBlock.copyFrom (inputBlock);
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return;
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}
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auto delayValuesBlock = AudioBlock<SampleType>(bufferDelayTimes).getSubBlock (0, numSamples);
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auto contextDelay = ProcessContextReplacing<SampleType> (delayValuesBlock);
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delayValuesBlock.clear();
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osc.process (contextDelay);
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delayValuesBlock.multiplyBy (oscVolume);
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auto* delaySamples = bufferDelayTimes.getWritePointer (0);
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for (size_t i = 0; i < numSamples; ++i)
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{
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auto lfo = jmax (static_cast<SampleType> (1.0), maximumDelayModulation * delaySamples[i] + centreDelay);
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delaySamples[i] = static_cast<SampleType> (lfo * sampleRate / 1000.0);
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}
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dryWet.pushDrySamples (inputBlock);
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for (size_t channel = 0; channel < numChannels; ++channel)
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{
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auto* inputSamples = inputBlock .getChannelPointer (channel);
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auto* outputSamples = outputBlock.getChannelPointer (channel);
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for (size_t i = 0; i < numSamples; ++i)
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{
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auto input = inputSamples[i];
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auto output = input - lastOutput[channel];
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delay.pushSample ((int) channel, output);
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delay.setDelay (delaySamples[i]);
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output = delay.popSample ((int) channel);
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outputSamples[i] = output;
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lastOutput[channel] = output * feedbackVolume[channel].getNextValue();
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}
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}
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dryWet.mixWetSamples (outputBlock);
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}
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private:
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//==============================================================================
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void update();
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//==============================================================================
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Oscillator<SampleType> osc;
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DelayLine<SampleType, DelayLineInterpolationTypes::Linear> delay;
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SmoothedValue<SampleType, ValueSmoothingTypes::Linear> oscVolume;
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std::vector<SmoothedValue<SampleType, ValueSmoothingTypes::Linear>> feedbackVolume { 2 };
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DryWetMixer<SampleType> dryWet;
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std::vector<SampleType> lastOutput { 2 };
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AudioBuffer<SampleType> bufferDelayTimes;
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double sampleRate = 44100.0;
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SampleType rate = 1.0, depth = 0.25, feedback = 0.0, mix = 0.5,
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centreDelay = 7.0;
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static constexpr SampleType maxDepth = 1.0,
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maxCentreDelayMs = 100.0,
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oscVolumeMultiplier = 0.5,
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maximumDelayModulation = 20.0;
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};
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} // namespace dsp
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} // namespace juce
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