25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A PropertyComponent that contains a button.
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This type of property component can be used if you need a button to trigger some
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kind of action.
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@see PropertyComponent
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@tags{GUI}
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*/
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class JUCE_API ButtonPropertyComponent : public PropertyComponent
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{
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public:
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//==============================================================================
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/** Creates a button component.
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@param propertyName the property name to be passed to the PropertyComponent
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@param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method
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*/
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ButtonPropertyComponent (const String& propertyName,
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bool triggerOnMouseDown);
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/** Destructor. */
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~ButtonPropertyComponent() override;
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//==============================================================================
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/** Called when the user clicks the button.
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*/
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virtual void buttonClicked() = 0;
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/** Returns the string that should be displayed in the button.
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If you need to change this string, call refresh() to update the component.
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*/
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virtual String getButtonText() const = 0;
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//==============================================================================
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/** @internal */
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void refresh() override;
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private:
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TextButton button;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent)
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};
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} // namespace juce
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