25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
176 lines
6.4 KiB
C++
176 lines
6.4 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A thread that automatically pops up a modal dialog box with a progress bar
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and cancel button while it's busy running.
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These are handy for performing some sort of task while giving the user feedback
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about how long there is to go, etc.
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E.g. @code
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class MyTask : public ThreadWithProgressWindow
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{
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public:
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MyTask() : ThreadWithProgressWindow ("busy...", true, true)
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{
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}
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void run()
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{
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for (int i = 0; i < thingsToDo; ++i)
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{
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// must check this as often as possible, because this is
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// how we know if the user's pressed 'cancel'
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if (threadShouldExit())
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break;
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// this will update the progress bar on the dialog box
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setProgress (i / (double) thingsToDo);
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// ... do the business here...
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}
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}
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};
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void doTheTask()
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{
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MyTask m;
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if (m.runThread())
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{
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// thread finished normally..
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}
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else
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{
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// user pressed the cancel button..
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}
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}
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@endcode
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@see Thread, AlertWindow
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@tags{GUI}
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*/
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class JUCE_API ThreadWithProgressWindow : public Thread,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates the thread.
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Initially, the dialog box won't be visible, it'll only appear when the
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runThread() method is called.
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@param windowTitle the title to go at the top of the dialog box
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@param hasProgressBar whether the dialog box should have a progress bar (see
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setProgress() )
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@param hasCancelButton whether the dialog box should have a cancel button
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@param timeOutMsWhenCancelling when 'cancel' is pressed, this is how long to wait for
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the thread to stop before killing it forcibly (see
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Thread::stopThread() )
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@param cancelButtonText the text that should be shown in the cancel button
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(if it has one). Leave this empty for the default "Cancel"
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@param componentToCentreAround if this is non-null, the window will be positioned
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so that it's centred around this component.
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*/
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ThreadWithProgressWindow (const String& windowTitle,
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bool hasProgressBar,
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bool hasCancelButton,
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int timeOutMsWhenCancelling = 10000,
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const String& cancelButtonText = String(),
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Component* componentToCentreAround = nullptr);
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/** Destructor. */
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~ThreadWithProgressWindow() override;
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//==============================================================================
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#if JUCE_MODAL_LOOPS_PERMITTED
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/** Starts the thread and waits for it to finish.
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This will start the thread, make the dialog box appear, and wait until either
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the thread finishes normally, or until the cancel button is pressed.
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Before returning, the dialog box will be hidden.
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@param priority the priority to use when starting the thread - see
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Thread::startThread() for values
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@returns true if the thread finished normally; false if the user pressed cancel
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*/
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bool runThread (int priority = 5);
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#endif
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/** Starts the thread and returns.
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This will start the thread and make the dialog box appear in a modal state. When
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the thread finishes normally, or the cancel button is pressed, the window will be
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hidden and the threadComplete() method will be called.
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@param priority the priority to use when starting the thread - see
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Thread::startThread() for values
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*/
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void launchThread (int priority = 5);
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/** The thread should call this periodically to update the position of the progress bar.
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@param newProgress the progress, from 0.0 to 1.0
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@see setStatusMessage
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*/
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void setProgress (double newProgress);
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/** The thread can call this to change the message that's displayed in the dialog box. */
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void setStatusMessage (const String& newStatusMessage);
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/** Returns the AlertWindow that is being used. */
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AlertWindow* getAlertWindow() const noexcept { return alertWindow.get(); }
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//==============================================================================
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/** This method is called (on the message thread) when the operation has finished.
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You may choose to use this callback to delete the ThreadWithProgressWindow object.
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*/
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virtual void threadComplete (bool userPressedCancel);
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private:
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//==============================================================================
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void timerCallback() override;
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double progress;
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std::unique_ptr<AlertWindow> alertWindow;
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String message;
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CriticalSection messageLock;
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const int timeOutMsWhenCancelling;
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bool wasCancelledByUser;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ThreadWithProgressWindow)
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};
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} // namespace juce
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