25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
150 lines
6.5 KiB
C++
150 lines
6.5 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A window that displays a pop-up tooltip when the mouse hovers over another component.
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To enable tooltips in your app, just create a single instance of a TooltipWindow
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object. Note that if you instantiate more than one instance of this class with the
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same parentComponent (even if both TooltipWindow's parentComponent is nil), you'll
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end up with multiple tooltips being shown! To avoid this use a SharedResourcePointer
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to instantiate the TooltipWindow only once.
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For audio plug-ins (which should not be opening native windows) it is better
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to add a TooltipWindow as a member variable to the editor and ensure that the
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editor is the parentComponent of your TooltipWindow. This will ensure that your
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TooltipWindow is scaled according to your editor and the DAWs scaling setting.
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The TooltipWindow object will then stay invisible, waiting until the mouse
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hovers for the specified length of time - it will then see if it's currently
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over a component which implements the TooltipClient interface, and if so,
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it will make itself visible to show the tooltip in the appropriate place.
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@see TooltipClient, SettableTooltipClient, SharedResourcePointer
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@tags{GUI}
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*/
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class JUCE_API TooltipWindow : public Component,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates a tooltip window.
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Make sure your app only creates one instance of this class, otherwise you'll
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get multiple overlaid tooltips appearing. The window will initially be invisible
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and will make itself visible when it needs to display a tip.
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To change the style of tooltips, see the LookAndFeel class for its tooltip
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methods.
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@param parentComponent if set to nullptr, the TooltipWindow will appear on the desktop,
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otherwise the tooltip will be added to the given parent
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component.
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@param millisecondsBeforeTipAppears the time for which the mouse has to stay still
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before a tooltip will be shown
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@see TooltipClient, LookAndFeel::drawTooltip, LookAndFeel::getTooltipBounds
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*/
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explicit TooltipWindow (Component* parentComponent = nullptr,
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int millisecondsBeforeTipAppears = 700);
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/** Destructor. */
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~TooltipWindow() override;
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//==============================================================================
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/** Changes the time before the tip appears.
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This lets you change the value that was set in the constructor.
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*/
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void setMillisecondsBeforeTipAppears (int newTimeMs = 700) noexcept;
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/** Can be called to manually force a tip to be shown at a particular location. */
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void displayTip (Point<int> screenPosition, const String& text);
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/** Can be called to manually hide the tip if it's showing. */
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void hideTip();
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/** Asks a component for its tooltip.
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This can be overridden if you need custom lookup behaviour or to modify the strings.
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*/
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virtual String getTipFor (Component&);
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the tooltip.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x1001b00, /**< The colour to fill the background with. */
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textColourId = 0x1001c00, /**< The colour to use for the text. */
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outlineColourId = 0x1001c10 /**< The colour to use to draw an outline around the tooltip. */
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};
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//==============================================================================
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/** This abstract base class is implemented by LookAndFeel classes to provide
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window drawing functionality.
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*/
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struct JUCE_API LookAndFeelMethods
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{
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virtual ~LookAndFeelMethods() = default;
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/** returns the bounds for a tooltip at the given screen coordinate, constrained within the given desktop area. */
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virtual Rectangle<int> getTooltipBounds (const String& tipText, Point<int> screenPos, Rectangle<int> parentArea) = 0;
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virtual void drawTooltip (Graphics&, const String& text, int width, int height) = 0;
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};
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//==============================================================================
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/** @internal */
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float getDesktopScaleFactor() const override;
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private:
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//==============================================================================
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Point<float> lastMousePos;
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Component* lastComponentUnderMouse = nullptr;
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String tipShowing, lastTipUnderMouse;
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int millisecondsBeforeTipAppears;
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int mouseClicks = 0, mouseWheelMoves = 0;
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unsigned int lastCompChangeTime = 0, lastHideTime = 0;
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bool reentrant = false;
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std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
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void paint (Graphics&) override;
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void mouseEnter (const MouseEvent&) override;
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void timerCallback() override;
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void updatePosition (const String&, Point<int>, Rectangle<int>);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TooltipWindow)
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};
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} // namespace juce
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