paulxstretch/deps/juce/modules/juce_opengl/utils/juce_OpenGLAppComponent.cpp
essej 25bd5d8adb git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-04-18 17:51:22 -04:00

70 lines
1.8 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
OpenGLAppComponent::OpenGLAppComponent()
{
setOpaque (true);
openGLContext.setRenderer (this);
openGLContext.attachTo (*this);
openGLContext.setContinuousRepainting (true);
}
OpenGLAppComponent::~OpenGLAppComponent()
{
// Before your subclass's destructor has completed, you must call
// shutdownOpenGL() to release the GL context. (Otherwise there's
// a danger that it may invoke a GL callback on your class while
// it's in the process of being deleted.
jassert (! openGLContext.isAttached());
shutdownOpenGL();
}
void OpenGLAppComponent::shutdownOpenGL()
{
openGLContext.detach();
}
void OpenGLAppComponent::newOpenGLContextCreated()
{
initialise();
}
void OpenGLAppComponent::renderOpenGL()
{
++frameCounter;
render();
}
void OpenGLAppComponent::openGLContextClosing()
{
shutdown();
}
} // namespace juce