paulxstretch/Source/PS_Source
2022-04-26 17:58:45 -04:00
..
Input Various items before 1.5.1 2022-04-21 23:04:30 -04:00
BinauralBeats.cpp
BinauralBeats.h
fftw3.h
FreeEdit.cpp
FreeEdit.h
globals.cpp added windows build/release scripts 2022-04-14 16:31:54 -04:00
globals.h separated AAX from normal build so that pffft could be used instead for licensing purposes. prevent file position jump when changing prebuffering. eliminate unecessary fft size calculations 2022-04-26 17:58:45 -04:00
PaulStretchControl.cpp
PaulStretchControl.h
Player.cpp
Player.h
ProcessedStretch.cpp
ProcessedStretch.h added accelerate vdsp FFT support and use it on iOS 2022-04-12 18:46:50 -04:00
Stretch.cpp separated AAX from normal build so that pffft could be used instead for licensing purposes. prevent file position jump when changing prebuffering. eliminate unecessary fft size calculations 2022-04-26 17:58:45 -04:00
Stretch.h separated AAX from normal build so that pffft could be used instead for licensing purposes. prevent file position jump when changing prebuffering. eliminate unecessary fft size calculations 2022-04-26 17:58:45 -04:00
StretchSource.cpp separated AAX from normal build so that pffft could be used instead for licensing purposes. prevent file position jump when changing prebuffering. eliminate unecessary fft size calculations 2022-04-26 17:58:45 -04:00
StretchSource.h separated AAX from normal build so that pffft could be used instead for licensing purposes. prevent file position jump when changing prebuffering. eliminate unecessary fft size calculations 2022-04-26 17:58:45 -04:00
version.h