paulxstretch/Source/PS_Source
2022-04-15 14:29:23 -04:00
..
Input lots of ios file related updates, now use URLs internally. icons added. 2022-04-13 13:48:09 -04:00
BinauralBeats.cpp Still trying... 2017-11-16 02:48:24 +02:00
BinauralBeats.h Initial git commit 2017-11-13 17:06:08 +02:00
fftw3.h Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.cpp Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.h Initial git commit 2017-11-13 17:06:08 +02:00
globals.cpp added windows build/release scripts 2022-04-14 16:31:54 -04:00
globals.h Compile fixes 2019-07-16 15:46:44 +03:00
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp Initial git commit 2017-11-13 17:06:08 +02:00
Player.h Initial git commit 2017-11-13 17:06:08 +02:00
ProcessedStretch.cpp Use enum for spectral processing module type 2018-11-11 14:06:18 +02:00
ProcessedStretch.h added accelerate vdsp FFT support and use it on iOS 2022-04-12 18:46:50 -04:00
Stretch.cpp added accelerate vdsp FFT support and use it on iOS 2022-04-12 18:46:50 -04:00
Stretch.h added accelerate vdsp FFT support and use it on iOS 2022-04-12 18:46:50 -04:00
StretchSource.cpp updated small size layout issues. fixed offline render to actually work correctly based on the passed in parameters. 2022-04-15 14:29:23 -04:00
StretchSource.h updated small size layout issues. fixed offline render to actually work correctly based on the passed in parameters. 2022-04-15 14:29:23 -04:00
version.h Initial git commit 2017-11-13 17:06:08 +02:00