paulxstretch/Source
2017-12-13 05:23:57 +02:00
..
PS_Source If capture buffer used, refresh waveform when GUI has been closed and reopened. 2017-12-13 05:18:39 +02:00
WDL Back to memmove, should be correct according to Justin 2017-11-16 21:23:33 +02:00
PluginEditor.cpp Avoid setting the audio buffer more than once 2017-12-13 05:23:57 +02:00
PluginEditor.h Avoid setting the audio buffer more than once 2017-12-13 05:23:57 +02:00
PluginProcessor.cpp Init zero octave parameter to proper value. Use param index constant. 2017-12-12 23:38:24 +02:00
PluginProcessor.h Use Juce CriticalSection for main audio processor too. Use tryEnter for changing main volume parameter. Looks like it's best to do the tryEnter stuff for everything possible... 2017-12-12 20:43:43 +02:00
ps3_BufferingAudioSource.cpp Initial git commit 2017-11-13 17:06:08 +02:00
ps3_BufferingAudioSource.h Initial git commit 2017-11-13 17:06:08 +02:00