25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
266 lines
7.9 KiB
C++
266 lines
7.9 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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ResamplingAudioSource::ResamplingAudioSource (AudioSource* const inputSource,
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const bool deleteInputWhenDeleted,
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const int channels)
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: input (inputSource, deleteInputWhenDeleted),
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numChannels (channels)
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{
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jassert (input != nullptr);
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zeromem (coefficients, sizeof (coefficients));
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}
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ResamplingAudioSource::~ResamplingAudioSource() {}
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void ResamplingAudioSource::setResamplingRatio (const double samplesInPerOutputSample)
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{
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jassert (samplesInPerOutputSample > 0);
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const SpinLock::ScopedLockType sl (ratioLock);
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ratio = jmax (0.0, samplesInPerOutputSample);
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}
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void ResamplingAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
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{
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const SpinLock::ScopedLockType sl (ratioLock);
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auto scaledBlockSize = roundToInt (samplesPerBlockExpected * ratio);
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input->prepareToPlay (scaledBlockSize, sampleRate * ratio);
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buffer.setSize (numChannels, scaledBlockSize + 32);
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filterStates.calloc (numChannels);
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srcBuffers.calloc (numChannels);
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destBuffers.calloc (numChannels);
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createLowPass (ratio);
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flushBuffers();
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}
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void ResamplingAudioSource::flushBuffers()
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{
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const ScopedLock sl (callbackLock);
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buffer.clear();
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bufferPos = 0;
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sampsInBuffer = 0;
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subSampleOffset = 0.0;
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resetFilters();
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}
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void ResamplingAudioSource::releaseResources()
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{
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input->releaseResources();
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buffer.setSize (numChannels, 0);
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}
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void ResamplingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
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{
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const ScopedLock sl (callbackLock);
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double localRatio;
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{
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const SpinLock::ScopedLockType ratioSl (ratioLock);
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localRatio = ratio;
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}
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if (lastRatio != localRatio)
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{
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createLowPass (localRatio);
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lastRatio = localRatio;
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}
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const int sampsNeeded = roundToInt (info.numSamples * localRatio) + 3;
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int bufferSize = buffer.getNumSamples();
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if (bufferSize < sampsNeeded + 8)
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{
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bufferPos %= bufferSize;
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bufferSize = sampsNeeded + 32;
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buffer.setSize (buffer.getNumChannels(), bufferSize, true, true);
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}
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bufferPos %= bufferSize;
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int endOfBufferPos = bufferPos + sampsInBuffer;
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const int channelsToProcess = jmin (numChannels, info.buffer->getNumChannels());
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while (sampsNeeded > sampsInBuffer)
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{
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endOfBufferPos %= bufferSize;
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int numToDo = jmin (sampsNeeded - sampsInBuffer,
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bufferSize - endOfBufferPos);
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AudioSourceChannelInfo readInfo (&buffer, endOfBufferPos, numToDo);
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input->getNextAudioBlock (readInfo);
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if (localRatio > 1.0001)
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{
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// for down-sampling, pre-apply the filter..
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for (int i = channelsToProcess; --i >= 0;)
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applyFilter (buffer.getWritePointer (i, endOfBufferPos), numToDo, filterStates[i]);
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}
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sampsInBuffer += numToDo;
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endOfBufferPos += numToDo;
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}
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for (int channel = 0; channel < channelsToProcess; ++channel)
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{
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destBuffers[channel] = info.buffer->getWritePointer (channel, info.startSample);
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srcBuffers[channel] = buffer.getReadPointer (channel);
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}
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int nextPos = (bufferPos + 1) % bufferSize;
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for (int m = info.numSamples; --m >= 0;)
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{
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jassert (sampsInBuffer > 0 && nextPos != endOfBufferPos);
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const float alpha = (float) subSampleOffset;
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for (int channel = 0; channel < channelsToProcess; ++channel)
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*destBuffers[channel]++ = srcBuffers[channel][bufferPos]
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+ alpha * (srcBuffers[channel][nextPos] - srcBuffers[channel][bufferPos]);
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subSampleOffset += localRatio;
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while (subSampleOffset >= 1.0)
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{
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if (++bufferPos >= bufferSize)
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bufferPos = 0;
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--sampsInBuffer;
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nextPos = (bufferPos + 1) % bufferSize;
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subSampleOffset -= 1.0;
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}
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}
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if (localRatio < 0.9999)
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{
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// for up-sampling, apply the filter after transposing..
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for (int i = channelsToProcess; --i >= 0;)
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applyFilter (info.buffer->getWritePointer (i, info.startSample), info.numSamples, filterStates[i]);
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}
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else if (localRatio <= 1.0001 && info.numSamples > 0)
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{
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// if the filter's not currently being applied, keep it stoked with the last couple of samples to avoid discontinuities
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for (int i = channelsToProcess; --i >= 0;)
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{
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const float* const endOfBuffer = info.buffer->getReadPointer (i, info.startSample + info.numSamples - 1);
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FilterState& fs = filterStates[i];
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if (info.numSamples > 1)
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{
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fs.y2 = fs.x2 = *(endOfBuffer - 1);
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}
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else
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{
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fs.y2 = fs.y1;
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fs.x2 = fs.x1;
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}
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fs.y1 = fs.x1 = *endOfBuffer;
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}
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}
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jassert (sampsInBuffer >= 0);
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}
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void ResamplingAudioSource::createLowPass (const double frequencyRatio)
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{
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const double proportionalRate = (frequencyRatio > 1.0) ? 0.5 / frequencyRatio
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: 0.5 * frequencyRatio;
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const double n = 1.0 / std::tan (MathConstants<double>::pi * jmax (0.001, proportionalRate));
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const double nSquared = n * n;
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const double c1 = 1.0 / (1.0 + MathConstants<double>::sqrt2 * n + nSquared);
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setFilterCoefficients (c1,
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c1 * 2.0f,
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c1,
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1.0,
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c1 * 2.0 * (1.0 - nSquared),
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c1 * (1.0 - MathConstants<double>::sqrt2 * n + nSquared));
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}
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void ResamplingAudioSource::setFilterCoefficients (double c1, double c2, double c3, double c4, double c5, double c6)
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{
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const double a = 1.0 / c4;
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c1 *= a;
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c2 *= a;
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c3 *= a;
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c5 *= a;
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c6 *= a;
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coefficients[0] = c1;
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coefficients[1] = c2;
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coefficients[2] = c3;
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coefficients[3] = c4;
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coefficients[4] = c5;
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coefficients[5] = c6;
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}
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void ResamplingAudioSource::resetFilters()
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{
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if (filterStates != nullptr)
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filterStates.clear ((size_t) numChannels);
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}
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void ResamplingAudioSource::applyFilter (float* samples, int num, FilterState& fs)
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{
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while (--num >= 0)
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{
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const double in = *samples;
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double out = coefficients[0] * in
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+ coefficients[1] * fs.x1
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+ coefficients[2] * fs.x2
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- coefficients[4] * fs.y1
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- coefficients[5] * fs.y2;
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#if JUCE_INTEL
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if (! (out < -1.0e-8 || out > 1.0e-8))
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out = 0;
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#endif
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fs.x2 = fs.x1;
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fs.x1 = in;
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fs.y2 = fs.y1;
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fs.y1 = out;
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*samples++ = (float) out;
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}
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}
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} // namespace juce
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