paulxstretch/deps/juce/modules/juce_gui_basics/components/juce_CachedComponentImage.h
essej 25bd5d8adb git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-04-18 17:51:22 -04:00

73 lines
2.4 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Base class used internally for structures that can store cached images of
component state.
Most people are unlikely to ever need to know about this class - it's really
only for power-users!
@see Component::setCachedComponentImage
@tags{GUI}
*/
class JUCE_API CachedComponentImage
{
public:
CachedComponentImage() = default;
virtual ~CachedComponentImage() = default;
//==============================================================================
/** Called as part of the parent component's paint method, this must draw
the given component into the target graphics context, using the cached
version where possible.
*/
virtual void paint (Graphics&) = 0;
/** Invalidates all cached image data.
@returns true if the peer should also be repainted, or false if this object
handles all repaint work internally.
*/
virtual bool invalidateAll() = 0;
/** Invalidates a section of the cached image data.
@returns true if the peer should also be repainted, or false if this object
handles all repaint work internally.
*/
virtual bool invalidate (const Rectangle<int>& area) = 0;
/** Called to indicate that the component is no longer active, so
any cached data should be released if possible.
*/
virtual void releaseResources() = 0;
};
} // namespace juce