25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
325 lines
13 KiB
C++
325 lines
13 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Manages the system's stack of modal components.
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Normally you'll just use the Component methods to invoke modal states in components,
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and won't have to deal with this class directly, but this is the singleton object that's
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used internally to manage the stack.
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@see Component::enterModalState, Component::exitModalState, Component::isCurrentlyModal,
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Component::getCurrentlyModalComponent, Component::isCurrentlyBlockedByAnotherModalComponent
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@tags{GUI}
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*/
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class JUCE_API ModalComponentManager : private AsyncUpdater,
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private DeletedAtShutdown
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{
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public:
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//==============================================================================
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/** Receives callbacks when a modal component is dismissed.
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You can register a callback using Component::enterModalState() or
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ModalComponentManager::attachCallback().
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For some quick ways of creating callback objects, see the ModalCallbackFunction class.
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@see ModalCallbackFunction
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*/
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class JUCE_API Callback
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{
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public:
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/** */
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Callback() = default;
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/** Destructor. */
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virtual ~Callback() = default;
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/** Called to indicate that a modal component has been dismissed.
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You can register a callback using Component::enterModalState() or
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ModalComponentManager::attachCallback().
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The returnValue parameter is the value that was passed to Component::exitModalState()
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when the component was dismissed.
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The callback object will be deleted shortly after this method is called.
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*/
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virtual void modalStateFinished (int returnValue) = 0;
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};
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//==============================================================================
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#ifndef DOXYGEN
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JUCE_DECLARE_SINGLETON_SINGLETHREADED_MINIMAL (ModalComponentManager)
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#endif
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//==============================================================================
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/** Returns the number of components currently being shown modally.
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@see getModalComponent
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*/
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int getNumModalComponents() const;
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/** Returns one of the components being shown modally.
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An index of 0 is the most recently-shown, topmost component.
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*/
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Component* getModalComponent (int index) const;
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/** Returns true if the specified component is in a modal state. */
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bool isModal (const Component* component) const;
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/** Returns true if the specified component is currently the topmost modal component. */
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bool isFrontModalComponent (const Component* component) const;
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/** Adds a new callback that will be called when the specified modal component is dismissed.
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If the component is modal, then when it is dismissed, either by being hidden, or by calling
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Component::exitModalState(), then the Callback::modalStateFinished() method will be
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called.
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Each component can have any number of callbacks associated with it, and this one is added
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to that list.
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The object that is passed in will be deleted by the manager when it's no longer needed. If
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the given component is not currently modal, the callback object is deleted immediately and
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no action is taken.
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*/
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void attachCallback (Component* component, Callback* callback);
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/** Brings any modal components to the front. */
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void bringModalComponentsToFront (bool topOneShouldGrabFocus = true);
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/** Calls exitModalState (0) on any components that are currently modal.
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@returns true if any components were modal; false if nothing needed cancelling
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*/
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bool cancelAllModalComponents();
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#if JUCE_MODAL_LOOPS_PERMITTED
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/** Runs the event loop until the currently topmost modal component is dismissed, and
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returns the exit code for that component.
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*/
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int runEventLoopForCurrentComponent();
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#endif
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protected:
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/** Creates a ModalComponentManager.
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You shouldn't ever call the constructor - it's a singleton, so use ModalComponentManager::getInstance()
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*/
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ModalComponentManager();
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/** Destructor. */
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~ModalComponentManager() override;
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/** @internal */
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void handleAsyncUpdate() override;
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private:
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//==============================================================================
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friend class Component;
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struct ModalItem;
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OwnedArray<ModalItem> stack;
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void startModal (Component*, bool autoDelete);
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void endModal (Component*, int returnValue);
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void endModal (Component*);
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JUCE_DECLARE_NON_COPYABLE (ModalComponentManager)
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};
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//==============================================================================
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/**
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This class provides some handy utility methods for creating ModalComponentManager::Callback
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objects that will invoke a static function with some parameters when a modal component is dismissed.
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@tags{GUI}
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*/
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class JUCE_API ModalCallbackFunction
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{
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public:
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/** This is a utility function to create a ModalComponentManager::Callback that will
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call a callable object.
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The function that you supply must take an integer parameter, which is the result code that
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was returned when the modal component was dismissed.
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@see ModalComponentManager::Callback
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*/
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template <typename CallbackFn>
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static ModalComponentManager::Callback* create (CallbackFn&& fn)
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{
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struct Callable : public ModalComponentManager::Callback
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{
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explicit Callable (CallbackFn&& f) : fn (std::forward<CallbackFn> (f)) {}
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void modalStateFinished (int result) override { NullCheckedInvocation::invoke (std::move (fn), result); }
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std::remove_reference_t<CallbackFn> fn;
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};
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return new Callable (std::forward<CallbackFn> (fn));
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}
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//==============================================================================
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/** This is a utility function to create a ModalComponentManager::Callback that will
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call a static function with a parameter.
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The function that you supply must take two parameters - the first being an int, which is
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the result code that was used when the modal component was dismissed, and the second
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can be a custom type. Note that this custom value will be copied and stored, so it must
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be a primitive type or a class that provides copy-by-value semantics.
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E.g. @code
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static void myCallbackFunction (int modalResult, double customValue)
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{
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if (modalResult == 1)
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doSomethingWith (customValue);
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}
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Component* someKindOfComp;
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...
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someKindOfComp->enterModalState (true, ModalCallbackFunction::create (myCallbackFunction, 3.0));
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@endcode
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@see ModalComponentManager::Callback
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*/
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template <typename ParamType>
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static ModalComponentManager::Callback* create (void (*functionToCall) (int, ParamType),
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ParamType parameterValue)
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{
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return create ([functionToCall, parameterValue] (int r)
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{
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functionToCall (r, parameterValue);
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});
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}
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//==============================================================================
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/** This is a utility function to create a ModalComponentManager::Callback that will
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call a static function with two custom parameters.
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The function that you supply must take three parameters - the first being an int, which is
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the result code that was used when the modal component was dismissed, and the next two are
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your custom types. Note that these custom values will be copied and stored, so they must
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be primitive types or classes that provide copy-by-value semantics.
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E.g. @code
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static void myCallbackFunction (int modalResult, double customValue1, String customValue2)
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{
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if (modalResult == 1)
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doSomethingWith (customValue1, customValue2);
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}
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Component* someKindOfComp;
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...
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someKindOfComp->enterModalState (true, ModalCallbackFunction::create (myCallbackFunction, 3.0, String ("xyz")));
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@endcode
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@see ModalComponentManager::Callback
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*/
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template <typename ParamType1, typename ParamType2>
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static ModalComponentManager::Callback* withParam (void (*functionToCall) (int, ParamType1, ParamType2),
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ParamType1 parameterValue1,
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ParamType2 parameterValue2)
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{
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return create ([functionToCall, parameterValue1, parameterValue2] (int r)
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{
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functionToCall (r, parameterValue1, parameterValue2);
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});
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}
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//==============================================================================
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/** This is a utility function to create a ModalComponentManager::Callback that will
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call a static function with a component.
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The function that you supply must take two parameters - the first being an int, which is
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the result code that was used when the modal component was dismissed, and the second
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can be a Component class. The component will be stored as a WeakReference, so that if it gets
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deleted before this callback is invoked, the pointer that is passed to the function will be null.
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E.g. @code
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static void myCallbackFunction (int modalResult, Slider* mySlider)
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{
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if (modalResult == 1 && mySlider != nullptr) // (must check that mySlider isn't null in case it was deleted..)
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mySlider->setValue (0.0);
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}
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Component* someKindOfComp;
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Slider* mySlider;
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...
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someKindOfComp->enterModalState (true, ModalCallbackFunction::forComponent (myCallbackFunction, mySlider));
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@endcode
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@see ModalComponentManager::Callback
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*/
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template <class ComponentType>
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static ModalComponentManager::Callback* forComponent (void (*functionToCall) (int, ComponentType*),
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ComponentType* component)
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{
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return create ([functionToCall, comp = WeakReference<Component> { component }] (int r)
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{
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functionToCall (r, static_cast<ComponentType*> (comp.get()));
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});
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}
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//==============================================================================
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/** Creates a ModalComponentManager::Callback that will call a static function with a component.
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The function that you supply must take three parameters - the first being an int, which is
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the result code that was used when the modal component was dismissed, the second being a Component
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class, and the third being a custom type (which must be a primitive type or have copy-by-value semantics).
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The component will be stored as a WeakReference, so that if it gets deleted before this callback is
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invoked, the pointer that is passed into the function will be null.
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E.g. @code
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static void myCallbackFunction (int modalResult, Slider* mySlider, String customParam)
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{
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if (modalResult == 1 && mySlider != nullptr) // (must check that mySlider isn't null in case it was deleted..)
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mySlider->setName (customParam);
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}
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Component* someKindOfComp;
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Slider* mySlider;
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...
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someKindOfComp->enterModalState (true, ModalCallbackFunction::forComponent (myCallbackFunction, mySlider, String ("hello")));
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@endcode
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@see ModalComponentManager::Callback
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*/
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template <class ComponentType, typename ParamType>
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static ModalComponentManager::Callback* forComponent (void (*functionToCall) (int, ComponentType*, ParamType),
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ComponentType* component,
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ParamType param)
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{
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return create ([functionToCall, param, comp = WeakReference<Component> { component }] (int r)
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{
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functionToCall (r, static_cast<ComponentType*> (comp.get()), param);
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});
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}
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private:
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ModalCallbackFunction() = delete;
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~ModalCallbackFunction() = delete;
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};
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} // namespace juce
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