paulxstretch/Source/PS_Source
2018-03-03 17:55:02 +02:00
..
contrib Initial git commit 2017-11-13 17:06:08 +02:00
Input Whoops, almost forgot the smoothed play range stuff for multiple channels 2018-02-23 21:01:39 +02:00
BinauralBeats.cpp Still trying... 2017-11-16 02:48:24 +02:00
BinauralBeats.h Initial git commit 2017-11-13 17:06:08 +02:00
fftw3.h Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.cpp Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.h Initial git commit 2017-11-13 17:06:08 +02:00
globals.cpp Initial git commit 2017-11-13 17:06:08 +02:00
globals.h Added linear interpolation option for envelope random transform, fixes etc 2018-03-03 17:55:02 +02:00
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp Initial git commit 2017-11-13 17:06:08 +02:00
Player.h Initial git commit 2017-11-13 17:06:08 +02:00
ProcessedStretch.cpp Member renames and clean ups 2018-02-28 13:32:46 +02:00
ProcessedStretch.h Allow free filter to attenuate more 2018-03-03 15:57:24 +02:00
Stretch.cpp Shorten the FFT switch crossfade length. Remove commented out code. Formatting change. 2018-02-13 22:16:18 +02:00
Stretch.h Argh, what a mistake 2018-02-27 20:11:14 +02:00
StretchSource.cpp Added free filter envelope random transform 2018-03-03 17:22:23 +02:00
StretchSource.h Added free filter envelope random transform 2018-03-03 17:22:23 +02:00
version.h Initial git commit 2017-11-13 17:06:08 +02:00