paulxstretch/Source
2017-12-19 00:37:02 +02:00
..
PS_Source Hardcode 8 channels for stretchsource xfade buffer 2017-12-17 19:54:12 +02:00
WDL Back to memmove, should be correct according to Justin 2017-11-16 21:23:33 +02:00
PluginEditor.cpp Detect host offline rendering state and if active, use the stretchsource directly instead of the thread buffered source 2017-12-19 00:37:02 +02:00
PluginEditor.h Add license texts to source code files 2017-12-17 21:40:35 +02:00
PluginProcessor.cpp Detect host offline rendering state and if active, use the stretchsource directly instead of the thread buffered source 2017-12-19 00:37:02 +02:00
PluginProcessor.h Detect host offline rendering state and if active, use the stretchsource directly instead of the thread buffered source 2017-12-19 00:37:02 +02:00
ps3_BufferingAudioSource.cpp Initial git commit 2017-11-13 17:06:08 +02:00
ps3_BufferingAudioSource.h Initial git commit 2017-11-13 17:06:08 +02:00