25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
121 lines
4.4 KiB
C++
121 lines
4.4 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#include <JuceHeader.h>
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#include "../../../Assets/DemoUtilities.h"
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#include "JUCEDemos.h"
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#include "../../../Assets/AudioLiveScrollingDisplay.h"
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//==============================================================================
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#if JUCE_MAC || JUCE_WINDOWS
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#include "../../../GUI/AccessibilityDemo.h"
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#endif
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#include "../../../GUI/AnimationAppDemo.h"
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#include "../../../GUI/AnimationDemo.h"
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#include "../../../GUI/BouncingBallWavetableDemo.h"
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#if JUCE_USE_CAMERA && ! (JUCE_LINUX || JUCE_BSD)
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#include "../../../GUI/CameraDemo.h"
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#endif
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#if ! JUCE_ANDROID
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#include "../../../GUI/CodeEditorDemo.h"
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#endif
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#include "../../../GUI/ComponentDemo.h"
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#include "../../../GUI/ComponentTransformsDemo.h"
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#include "../../../GUI/DialogsDemo.h"
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#include "../../../GUI/FlexBoxDemo.h"
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#include "../../../GUI/FontsDemo.h"
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#include "../../../GUI/GraphicsDemo.h"
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#include "../../../GUI/GridDemo.h"
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#include "../../../GUI/ImagesDemo.h"
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#include "../../../GUI/KeyMappingsDemo.h"
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#include "../../../GUI/LookAndFeelDemo.h"
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#include "../../../GUI/MDIDemo.h"
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#include "../../../GUI/MenusDemo.h"
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#include "../../../GUI/MultiTouchDemo.h"
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#if JUCE_OPENGL
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#include "../../../GUI/OpenGLAppDemo.h"
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#include "../../../GUI/OpenGLDemo.h"
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#include "../../../GUI/OpenGLDemo2D.h"
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#endif
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#include "../../../GUI/PropertiesDemo.h"
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#if ! (JUCE_LINUX || JUCE_BSD)
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#include "../../../GUI/VideoDemo.h"
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#endif
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#include "../../../GUI/WebBrowserDemo.h"
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#include "../../../GUI/WidgetsDemo.h"
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#include "../../../GUI/WindowsDemo.h"
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void registerDemos_Two() noexcept
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{
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#if JUCE_MAC || JUCE_WINDOWS
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REGISTER_DEMO (AccessibilityDemo, GUI, false)
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#endif
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REGISTER_DEMO (AnimationAppDemo, GUI, false)
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REGISTER_DEMO (AnimationDemo, GUI, false)
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REGISTER_DEMO (BouncingBallWavetableDemo, GUI, false)
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#if JUCE_USE_CAMERA && ! (JUCE_LINUX || JUCE_BSD)
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REGISTER_DEMO (CameraDemo, GUI, true)
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#endif
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#if ! JUCE_ANDROID
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REGISTER_DEMO (CodeEditorDemo, GUI, false)
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#endif
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REGISTER_DEMO (ComponentDemo, GUI, false)
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REGISTER_DEMO (ComponentTransformsDemo, GUI, false)
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REGISTER_DEMO (DialogsDemo, GUI, false)
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REGISTER_DEMO (FlexBoxDemo, GUI, false)
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REGISTER_DEMO (FontsDemo, GUI, false)
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REGISTER_DEMO (GraphicsDemo, GUI, false)
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REGISTER_DEMO (GridDemo, GUI, false)
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REGISTER_DEMO (ImagesDemo, GUI, false)
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REGISTER_DEMO (KeyMappingsDemo, GUI, false)
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REGISTER_DEMO (LookAndFeelDemo, GUI, false)
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REGISTER_DEMO (MDIDemo, GUI, false)
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REGISTER_DEMO (MenusDemo, GUI, false)
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REGISTER_DEMO (MultiTouchDemo, GUI, false)
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#if JUCE_OPENGL
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REGISTER_DEMO (OpenGLAppDemo, GUI, true)
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REGISTER_DEMO (OpenGLDemo2D, GUI, true)
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REGISTER_DEMO (OpenGLDemo, GUI, true)
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#endif
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REGISTER_DEMO (PropertiesDemo, GUI, false)
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#if ! (JUCE_LINUX || JUCE_BSD)
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REGISTER_DEMO (VideoDemo, GUI, true)
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#endif
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REGISTER_DEMO (WebBrowserDemo, GUI, true)
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REGISTER_DEMO (WidgetsDemo, GUI, false)
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REGISTER_DEMO (WindowsDemo, GUI, false)
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}
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CodeEditorComponent::ColourScheme getDarkColourScheme()
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{
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return getDarkCodeEditorColourScheme();
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}
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CodeEditorComponent::ColourScheme getLightColourScheme()
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{
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return getLightCodeEditorColourScheme();
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}
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