paulxstretch/Source/PS_Source/PaulStretchControl.h

182 lines
5.3 KiB
C++

/*
Copyright (C) 2006-2011 Nasca Octavian Paul
Author: Nasca Octavian Paul
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (version 2) for more details.
You should have received a copy of the GNU General Public License (version 2)
along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "globals.h"
#include "Input/AInputS.h"
#include "ProcessedStretch.h"
#include "BinauralBeats.h"
#include "StretchSource.h"
#include "../JuceLibraryCode/JuceHeader.h"
#include "../ps3_BufferingAudioSource.h"
class AudioCallback : public AudioIODeviceCallback
{
public:
AudioCallback();
void audioDeviceAboutToStart(AudioIODevice* device) override;
void audioDeviceStopped() override;
void audioDeviceIOCallback (const float** inputChannelData,
int numInputChannels,
float** outputChannelData,
int numOutputChannels,
int numSamples) override;
String startRecording(File outfile);
std::atomic<bool> m_is_recording{ false };
AudioVisualiserComponent* m_aviscomponent = nullptr;
std::unique_ptr<AudioFormatWriter::ThreadedWriter> m_writer;
TimeSliceThread m_writethread;
TimeSliceThread* m_prebufferthread = nullptr;
MyBufferingAudioSource* m_bufferingsource = nullptr;
MultiStretchAudioSource* m_sas = nullptr;
std::atomic<bool> m_playing{false};
double m_outpos = 0.0;
void setNumOutchans(int numchans);
private:
std::mutex m_mutex;
int m_debugcount = 0;
int m_outsr = 44100;
int m_numoutchans = 2;
};
class RenderInfo
{
public:
double m_progress_percent = 0.0;
double m_elapsed_time = 0.0;
std::atomic<bool> m_cancel{ false };
String m_txt;
};
using RenderInfoRef = std::shared_ptr<RenderInfo>;
class RenderParameters
{
public:
File inaudio;
File outaudio;
double pos1 = 0.0;
double pos2 = 1.0;
int64_t numLoops = 0;
int wavformat = 2;
int sampleRate = 0;
int numoutchans = 2;
double minrenderlen = 1.0;
double maxrenderlen = 1000000.0;
double voldb = 0.0;
bool clipFloatOutput = true;
std::function<void(RenderInfoRef)> completion_callback;
};
class Control
{
public:
Control(AudioFormatManager* afm);
~Control();
void processAudio(AudioBuffer<float>& buf);
void startplay(bool bypass, bool realtime, Range<double> playrange, int numoutchans, String& err);
void stopplay();
void set_seek_pos(REALTYPE x);
REALTYPE get_seek_pos();
double getLivePlayPosition();
bool playing();
void setStretchAmount(double rate);
void setFFTSize(double size);
int getFFTSize() { return m_fft_size_to_use; }
void setOnsetDetection(double x);
MultiStretchAudioSource* getStretchAudioSource() { return m_stretch_source.get(); }
void set_input_file(File filename, std::function<void(String)> cb);//return non empty String if the file cannot be opened
String get_input_filename();
String get_stretch_info(Range<double> playrange);
double getPreBufferingPercent();
double get_stretch()
{
return process.stretch;
};
double get_onset_detection_sensitivity()
{
return process.onset_detection_sensitivity;
};
void set_stretch_controls(double stretch_s,int mode,double fftsize_s,double onset_detection_sensitivity);//*_s sunt de la 0.0 la 1.0
double get_stretch_control(double stretch,int mode);
void update_player_stretch();
void set_window_type(FFTWindow window);
/// void pre_analyse_whole_audio(InputS *ai);
RenderInfoRef Render2(RenderParameters renpars);
ProcessParameters ppar;
BinauralBeatsParameters bbpar;
void update_process_parameters();//pt. player
struct{
double fftsize_s,stretch_s;
int mode_s;
}gui_sliders;
FFTWindow window_type;
void setPreBufferAmount(int x);
int getPreBufferAmount() { return m_prebuffer_amount; }
double getPreBufferAmountSeconds();
bool isResampling()
{
return m_stretch_source->isResampling();
}
void setAudioVisualizer(AudioVisualiserComponent* comp);
void setOutputAudioFileToRecord(File f);
void setPrebufferThreadPriority(int v);
int getPrebufferThreadPriority() { return m_prebufthreadprior; }
private:
REALTYPE volume;
int m_prebufthreadprior = 5;
int get_optimized_updown(int n,bool up);
int optimizebufsize(int bufsize);
std::string getfftsizestr(int fftsize);
struct control_process_t{
int bufsize;
double stretch;
double onset_detection_sensitivity;
}process;
struct control_infileinfo_t {
int samplerate=0;
int64_t nsamples=0;
String filename;
}wavinfo;//input
REALTYPE seek_pos;
AudioFormatManager* m_afm = nullptr;
TimeSliceThread m_bufferingthread;
std::unique_ptr<MultiStretchAudioSource> m_stretch_source;
std::unique_ptr<MyBufferingAudioSource> m_buffering_source;
int m_prebuffer_amount = 1;
bool m_recreate_buffering_source = true;
File m_audio_out_file;
int m_fft_size_to_use = 1024;
double m_last_outpos_pos = 0.0;
double m_last_in_pos = 0.0;
std::vector<int> m_bufamounts{ 4096,8192,16384,32768,65536,262144 };
};