paulxstretch/Source/PS_Source
2019-07-16 15:46:44 +03:00
..
Input
BinauralBeats.cpp
BinauralBeats.h
fftw3.h
FreeEdit.cpp
FreeEdit.h
globals.cpp
globals.h Compile fixes 2019-07-16 15:46:44 +03:00
PaulStretchControl.cpp
PaulStretchControl.h
Player.cpp
Player.h
ProcessedStretch.cpp
ProcessedStretch.h
Stretch.cpp Removed the phase freeze processing for now. 2019-01-17 15:23:01 +02:00
Stretch.h Removed the phase freeze processing for now. 2019-01-17 15:23:01 +02:00
StretchSource.cpp Use raw buffer pointers instead of setSample. Note to self : remember to avoid using setSample and just use the damn array of pointers because setSample does the AudioBuffer flag setting and that can slow things down. 2019-05-15 22:54:12 +03:00
StretchSource.h Work on offline render stuff 2019-01-20 15:24:30 +02:00
version.h