paulxstretch/Source/PS_Source
2018-04-02 20:07:55 +03:00
..
contrib Initial git commit 2017-11-13 17:06:08 +02:00
Input Whoops, almost forgot the smoothed play range stuff for multiple channels 2018-02-23 21:01:39 +02:00
BinauralBeats.cpp Still trying... 2017-11-16 02:48:24 +02:00
BinauralBeats.h Initial git commit 2017-11-13 17:06:08 +02:00
fftw3.h Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.cpp Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.h Initial git commit 2017-11-13 17:06:08 +02:00
globals.cpp Initial git commit 2017-11-13 17:06:08 +02:00
globals.h Use global constant for pi instead of define. Calculate sinus transform in envelope transform only if amount more than zero. 2018-03-26 15:40:30 +03:00
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp Initial git commit 2017-11-13 17:06:08 +02:00
Player.h Initial git commit 2017-11-13 17:06:08 +02:00
ProcessedStretch.cpp Change the initial order of spectral modules to make the compressor be the last module. This is way too messy like this...But maybe this was the last time this needed to be done... 2018-03-21 13:43:03 +02:00
ProcessedStretch.h Consolidate and clean up storing and recalling parameters. Enable storing and recalling of spectral module order again, using different state IDs. So old states will be discarded, but oh well... 2018-03-21 13:15:48 +02:00
Stretch.cpp Use global constant for pi instead of define. Calculate sinus transform in envelope transform only if amount more than zero. 2018-03-26 15:40:30 +03:00
Stretch.h Argh, what a mistake 2018-02-27 20:11:14 +02:00
StretchSource.cpp Attempt implementing seek while frozen, doesn't work too well like this...Don't use opengl stuff at all if the opengl module isn't set available. 2018-04-02 20:07:55 +03:00
StretchSource.h Attempt implementing seek while frozen, doesn't work too well like this...Don't use opengl stuff at all if the opengl module isn't set available. 2018-04-02 20:07:55 +03:00
version.h Initial git commit 2017-11-13 17:06:08 +02:00