paulxstretch/Source
2018-05-09 12:17:28 +03:00
..
PS_Source When changing audio file, set the first buffer flag to flush the existing stretched audio faster 2018-05-09 12:17:28 +03:00
WDL Back to memmove, should be correct according to Justin 2017-11-16 21:23:33 +02:00
envelope_component.cpp Added linear interpolation option for envelope random transform, fixes etc 2018-03-03 17:55:02 +02:00
envelope_component.h Mutex protect the envelope when manipulating the amount of nodes from the GUI. Should probably redesign this stuff a bit...Init envelope reset nodes. 2018-02-27 15:21:36 +02:00
jcdp_envelope.h Use global constant for pi instead of define. Calculate sinus transform in envelope transform only if amount more than zero. 2018-03-26 15:40:30 +03:00
PluginEditor.cpp Calloutbox tweak 2018-05-07 20:47:17 +03:00
PluginEditor.h Initial work to implement offline render in stand alone build 2018-05-07 20:21:42 +03:00
PluginProcessor.cpp Update plugin title 2018-05-07 18:53:44 +03:00
PluginProcessor.h Calculate smoothed prebuffering available amount in the processor 2018-05-01 18:22:21 +03:00
ps3_BufferingAudioSource.cpp Updated the buffering audio source from the new JUCE code that removed the use of volatile 2018-05-01 15:11:45 +03:00
ps3_BufferingAudioSource.h Updated the buffering audio source from the new JUCE code that removed the use of volatile 2018-05-01 15:11:45 +03:00
RenderSettingsComponent.cpp Added render settings component 2018-05-07 20:43:27 +03:00
RenderSettingsComponent.h Added render settings component 2018-05-07 20:43:27 +03:00