BinauralBeats.cpp
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Still trying...
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2017-11-16 02:48:24 +02:00 |
BinauralBeats.h
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Initial git commit
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2017-11-13 17:06:08 +02:00 |
fftw3.h
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Initial git commit
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2017-11-13 17:06:08 +02:00 |
FreeEdit.cpp
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Initial git commit
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2017-11-13 17:06:08 +02:00 |
FreeEdit.h
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Initial git commit
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2017-11-13 17:06:08 +02:00 |
globals.cpp
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Initial git commit
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2017-11-13 17:06:08 +02:00 |
globals.h
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Compile fixes
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2019-07-16 15:46:44 +03:00 |
Player.cpp
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Initial git commit
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2017-11-13 17:06:08 +02:00 |
Player.h
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Initial git commit
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2017-11-13 17:06:08 +02:00 |
Stretch.cpp
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Removed the phase freeze processing for now.
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2019-01-17 15:23:01 +02:00 |
Stretch.h
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Removed the phase freeze processing for now.
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2019-01-17 15:23:01 +02:00 |
StretchSource.h
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Work on offline render stuff
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2019-01-20 15:24:30 +02:00 |
version.h
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Initial git commit
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2017-11-13 17:06:08 +02:00 |