paulxstretch/Source/PS_Source
2019-07-16 15:46:44 +03:00
..
Input remove unused variables, nodiscard for openaudiofile method 2018-10-15 18:43:33 +03:00
BinauralBeats.cpp Still trying... 2017-11-16 02:48:24 +02:00
BinauralBeats.h Initial git commit 2017-11-13 17:06:08 +02:00
fftw3.h Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.cpp Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.h Initial git commit 2017-11-13 17:06:08 +02:00
globals.cpp Initial git commit 2017-11-13 17:06:08 +02:00
globals.h Compile fixes 2019-07-16 15:46:44 +03:00
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp Initial git commit 2017-11-13 17:06:08 +02:00
Player.h Initial git commit 2017-11-13 17:06:08 +02:00
ProcessedStretch.cpp Use enum for spectral processing module type 2018-11-11 14:06:18 +02:00
ProcessedStretch.h Use enum for spectral processing module type 2018-11-11 14:06:18 +02:00
Stretch.cpp Removed the phase freeze processing for now. 2019-01-17 15:23:01 +02:00
Stretch.h Removed the phase freeze processing for now. 2019-01-17 15:23:01 +02:00
StretchSource.cpp Use raw buffer pointers instead of setSample. Note to self : remember to avoid using setSample and just use the damn array of pointers because setSample does the AudioBuffer flag setting and that can slow things down. 2019-05-15 22:54:12 +03:00
StretchSource.h Work on offline render stuff 2019-01-20 15:24:30 +02:00
version.h Initial git commit 2017-11-13 17:06:08 +02:00